My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Royal Recruits Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Wall Breakers Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Wall Breakers
Giant Snowball
Skeletons Cannon Royal Recruits Wall Breakers
Zap
Skeletons Cannon Wall Breakers
Barbarian Barrel
Skeletons Ice Spirit Cannon Royal Recruits Wall Breakers
The Log
Skeletons Ice Spirit Cannon Royal Recruits Wall Breakers
Earthquake
Skeletons Cannon
Arrows
Skeletons Ice Spirit Royal Recruits Wall Breakers
Royal Delivery
Skeletons Ice Spirit Royal Recruits Wall Breakers
Fireball
Cannon Wall Breakers
Poison
Cannon Royal Recruits
Lightning
Cannon Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Wall Breakers Arrows Cannon Archer Queen Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Wall Breakers Arrows

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Recruits Wall Breakers
Arrows
Wall Breakers Lightning
Cannon
Royal Recruits
Ice Spirit Wall Breakers
Wall Breakers
Ice Spirit Arrows Royal Recruits
Lightning
Arrows
Archer Queen

Defense Synergies 1 9

Skeletons
Cannon Ice Spirit Archer Queen
Ice Spirit
Skeletons Cannon Royal Recruits Archer Queen
Arrows
Cannon Lightning
Cannon
Skeletons Ice Spirit Arrows Royal Recruits Archer Queen
Royal Recruits
Ice Spirit Cannon
Wall Breakers
Lightning
Arrows
Archer Queen
Skeletons Ice Spirit Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Royal Recruits
Skeletons Ice Spirit Cannon Royal Recruits
Cannon Skeletons Royal Recruits Lightning
Cannon Royal Recruits Skeletons
Lightning Arrows Royal Recruits
Arrows Skeletons Cannon
Lightning Ice Spirit Arrows Cannon
Lightning Arrows Cannon Royal Recruits
Cannon Skeletons Royal Recruits Archer Queen
Skeletons Ice Spirit Cannon Royal Recruits
Skeletons Arrows Cannon Royal Recruits
Arrows
Cannon Royal Recruits Skeletons Ice Spirit Lightning
Ice Spirit Arrows Cannon Royal Recruits
Royal Recruits Cannon
Ice Spirit Cannon Royal Recruits Lightning
Skeletons Arrows Cannon Royal Recruits
Ice Spirit Arrows Cannon Royal Recruits
Arrows Ice Spirit Cannon Royal Recruits
Cannon Royal Recruits
Royal Recruits Arrows Cannon
Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons
Arrows Lightning
Royal Recruits Skeletons Ice Spirit Lightning
Royal Recruits Lightning
Royal Recruits Skeletons Cannon
Arrows Skeletons Ice Spirit
Royal Recruits Skeletons Lightning
Royal Recruits
Royal Recruits Lightning Skeletons Ice Spirit
Royal Recruits Skeletons Cannon
Royal Recruits
Royal Recruits Lightning Arrows Archer Queen
Royal Recruits Lightning Skeletons Cannon
Royal Recruits Cannon
Royal Recruits Skeletons Ice Spirit Lightning Archer Queen
Arrows Cannon Royal Recruits Archer Queen
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Royal Recruits
Arrows
Lightning Arrows
Lightning Arrows Royal Recruits
Arrows
Arrows Ice Spirit
Arrows
Arrows Ice Spirit Lightning
Arrows Lightning
Lightning
Lightning Arrows Royal Recruits
Lightning Arrows Archer Queen
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows Royal Recruits
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows Royal Recruits
Arrows Ice Spirit
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Ice Spirit
Lightning
Lightning Arrows
Lightning Ice Spirit Arrows
Arrows Lightning
Lightning Ice Spirit Royal Recruits
Lightning Arrows Archer Queen
Arrows
Lightning
Arrows Lightning
Lightning Arrows Archer Queen
Royal Recruits Archer Queen
Ice Spirit Royal Recruits Lightning Archer Queen
Lightning Archer Queen
Lightning Royal Recruits Archer Queen
Lightning

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