My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Ice Spirit Cannon Valkyrie Electro Wizard
The Log
Skeletons Ice Spirit Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Valkyrie Hog Rider Electro Wizard
Fireball
Cannon Hog Rider Electro Wizard
Poison
Cannon Electro Wizard
Lightning
Cannon Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Arrows Cannon Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Arrows

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie Hog Rider
Arrows
Hog Rider
Cannon
Valkyrie
Ice Spirit Hog Rider Electro Wizard
Hog Rider
Ice Spirit Arrows Valkyrie The Log Electro Wizard
The Log
Hog Rider
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 2 14

Skeletons
Cannon Ice Spirit The Log Electro Wizard
Ice Spirit
Skeletons Cannon Valkyrie The Log Electro Wizard
Arrows
Cannon Valkyrie
Cannon
Skeletons The Log Ice Spirit Arrows Valkyrie Electro Wizard
Valkyrie
Ice Spirit Arrows Cannon The Log Electro Wizard
Hog Rider
The Log
Cannon Skeletons Ice Spirit Valkyrie Electro Wizard
Electro Wizard
Skeletons Ice Spirit Cannon Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie The Log Electro Wizard
Skeletons Ice Spirit Cannon Valkyrie The Log Electro Wizard
Cannon Skeletons Valkyrie Electro Wizard
Cannon Skeletons Valkyrie Electro Wizard
Arrows Valkyrie The Log
Arrows The Log Skeletons Cannon Valkyrie Electro Wizard
Electro Wizard Ice Spirit Arrows Cannon
Arrows Cannon Valkyrie The Log Electro Wizard
Cannon Skeletons
Skeletons Ice Spirit Cannon Valkyrie Electro Wizard
Valkyrie Electro Wizard Skeletons Arrows Cannon The Log
Arrows Electro Wizard
Cannon Skeletons Ice Spirit Valkyrie The Log Electro Wizard
Valkyrie Ice Spirit Arrows Cannon The Log Electro Wizard
Cannon Electro Wizard
Ice Spirit Cannon The Log Electro Wizard
Skeletons Arrows Cannon Valkyrie Electro Wizard
Ice Spirit Arrows Cannon Valkyrie The Log Electro Wizard
Arrows Valkyrie The Log Ice Spirit Cannon Electro Wizard
Cannon Electro Wizard
Valkyrie Arrows Cannon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Electro Wizard
Electro Wizard Arrows Valkyrie The Log
Skeletons Ice Spirit Valkyrie The Log Electro Wizard
Valkyrie The Log Electro Wizard
Skeletons Cannon Valkyrie
Arrows Skeletons Ice Spirit Electro Wizard
Skeletons Valkyrie Electro Wizard
Valkyrie
Electro Wizard Skeletons Ice Spirit Valkyrie The Log
Skeletons Cannon
Valkyrie
Arrows Valkyrie The Log Electro Wizard
Skeletons Cannon Valkyrie
Cannon Valkyrie
Electro Wizard Skeletons Ice Spirit Valkyrie The Log
Arrows Valkyrie Cannon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Ice Spirit
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log
Electro Wizard
Arrows Valkyrie The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log Electro Wizard
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit Valkyrie
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard Ice Spirit
Arrows The Log
Ice Spirit Arrows Electro Wizard
Arrows The Log
Electro Wizard Ice Spirit
Arrows Electro Wizard
Arrows The Log
Valkyrie Electro Wizard
Arrows The Log
Arrows
Ice Spirit The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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