My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Goblin Hut Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Dart Goblin Goblin Hut
Zap
Skeletons Dart Goblin Goblin Hut
Barbarian Barrel
Skeletons Ice Spirit Dart Goblin Goblin Hut Hunter
The Log
Skeletons Ice Spirit Dart Goblin Goblin Hut Hunter
Earthquake
Skeletons Goblin Hut
Arrows
Skeletons Ice Spirit Dart Goblin Goblin Hut
Royal Delivery
Skeletons Ice Spirit Dart Goblin Goblin Hut Hunter
Fireball
Dart Goblin Goblin Hut Hunter
Poison
Dart Goblin Goblin Hut Hunter
Lightning
Goblin Hut Hunter
Rocket
Goblin Hut Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Hunter Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Hunter The Log Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Arrows Dart Goblin Hunter Goblin Hut Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Arrows

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Dart Goblin Goblin Hut Hunter
Arrows
Dart Goblin
Ice Spirit The Log
Goblin Hut
Ice Spirit The Log
Hunter
Ice Spirit
The Log
Dart Goblin Goblin Hut
Goblin Machine

Defense Synergies 1 14

Skeletons
Dart Goblin Ice Spirit Goblin Hut Hunter The Log
Ice Spirit
Skeletons Dart Goblin Goblin Hut Hunter The Log
Arrows
Goblin Hut
Dart Goblin
Skeletons Ice Spirit Goblin Hut Hunter The Log
Goblin Hut
Skeletons Ice Spirit Arrows Dart Goblin Hunter
Hunter
Skeletons Ice Spirit Dart Goblin Goblin Hut The Log
The Log
Skeletons Ice Spirit Dart Goblin Hunter
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Hut The Log
Hunter Skeletons Ice Spirit Dart Goblin Goblin Hut The Log
Goblin Hut Hunter Skeletons Dart Goblin
Goblin Hut Hunter Skeletons Dart Goblin
Arrows The Log
Arrows The Log Skeletons Dart Goblin Hunter
Dart Goblin Hunter Ice Spirit Arrows Goblin Hut
Arrows Dart Goblin The Log
Hunter Skeletons Goblin Hut
Skeletons Ice Spirit Dart Goblin Hunter
Dart Goblin Skeletons Arrows Goblin Hut Hunter The Log
Arrows Hunter Dart Goblin Goblin Hut
Goblin Hut Hunter Skeletons Ice Spirit The Log
Ice Spirit Arrows Dart Goblin Goblin Hut Hunter The Log
Goblin Hut Hunter
Ice Spirit Goblin Hut Hunter The Log
Skeletons Arrows Goblin Hut Hunter
Ice Spirit Arrows Dart Goblin Goblin Hut Hunter The Log
Arrows Hunter The Log Ice Spirit Dart Goblin Goblin Hut
Dart Goblin Goblin Hut Hunter
Arrows Dart Goblin Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Hut
Arrows Hunter The Log
Skeletons Ice Spirit Goblin Hut Hunter The Log
Hunter The Log
Skeletons Goblin Hut Hunter
Arrows Skeletons Ice Spirit Dart Goblin Goblin Hut Hunter
Skeletons Dart Goblin Goblin Hut Hunter
Hunter
Skeletons Ice Spirit Goblin Hut The Log
Skeletons Dart Goblin Goblin Hut
Dart Goblin Goblin Hut Hunter
Arrows The Log
Skeletons Hunter
Dart Goblin
Goblin Hut Skeletons Ice Spirit Dart Goblin Hunter The Log
Arrows Dart Goblin Goblin Hut Hunter The Log
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Goblin Hut The Log
Arrows Dart Goblin The Log
Arrows The Log
Arrows Ice Spirit Dart Goblin Hunter
Arrows Dart Goblin The Log
Arrows The Log Ice Spirit Dart Goblin Hunter
Arrows The Log Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin Goblin Hut Hunter The Log
Arrows Dart Goblin
Arrows Dart Goblin Goblin Hut The Log
Arrows Dart Goblin Goblin Hut Hunter The Log
Arrows Dart Goblin Goblin Hut The Log
Arrows
Arrows Dart Goblin Hunter The Log
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit Hunter
Arrows The Log Dart Goblin Hunter
Arrows The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Hunter
Ice Spirit Dart Goblin Goblin Hut
Arrows Dart Goblin Hunter The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit Dart Goblin Goblin Hut
Arrows Dart Goblin Hunter
Arrows The Log
Dart Goblin Hunter
Arrows The Log Dart Goblin
Arrows
Dart Goblin
Ice Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log

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