My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Dart Goblin Goblin Drill
Zap
Skeletons Dart Goblin Goblin Drill
Barbarian Barrel
Skeletons Ice Spirit Dart Goblin Wizard Goblin Drill
The Log
Skeletons Ice Spirit Dart Goblin Goblin Drill
Earthquake
Skeletons Goblin Drill
Arrows
Skeletons Ice Spirit Dart Goblin Goblin Drill
Royal Delivery
Skeletons Ice Spirit Dart Goblin Wizard Goblin Drill P.E.K.K.A
Fireball
Dart Goblin Wizard Goblin Drill
Poison
Dart Goblin Wizard Goblin Drill
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Arrows Dart Goblin Goblin Drill Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Ice Spirit Arrows

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Dart Goblin Goblin Drill
Arrows
Mirror P.E.K.K.A Goblin Drill
Dart Goblin
Ice Spirit Mirror Goblin Drill P.E.K.K.A
Wizard
P.E.K.K.A
Mirror
Arrows Dart Goblin
Goblin Drill
Ice Spirit Arrows Dart Goblin
P.E.K.K.A
Ice Spirit Arrows Dart Goblin Wizard

Defense Synergies 2 12

Skeletons
Dart Goblin Ice Spirit Wizard P.E.K.K.A
Ice Spirit
Skeletons Dart Goblin Wizard Goblin Drill P.E.K.K.A
Arrows
Mirror P.E.K.K.A
Dart Goblin
Skeletons Ice Spirit Mirror Goblin Drill P.E.K.K.A
Wizard
Skeletons Ice Spirit P.E.K.K.A
Mirror
Arrows Dart Goblin
Goblin Drill
Ice Spirit Dart Goblin
P.E.K.K.A
Skeletons Ice Spirit Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
P.E.K.K.A Skeletons Ice Spirit Dart Goblin Goblin Drill
P.E.K.K.A Skeletons Dart Goblin Goblin Drill
P.E.K.K.A Skeletons Dart Goblin Goblin Drill
Arrows P.E.K.K.A
Arrows Skeletons Dart Goblin
Dart Goblin Ice Spirit Arrows Wizard
Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Skeletons Goblin Drill
Skeletons Ice Spirit Dart Goblin
Dart Goblin Skeletons Arrows Wizard Goblin Drill
Arrows Dart Goblin Wizard
Goblin Drill P.E.K.K.A Skeletons Ice Spirit Wizard
Wizard Ice Spirit Arrows Dart Goblin Goblin Drill P.E.K.K.A
P.E.K.K.A Goblin Drill
Ice Spirit Goblin Drill P.E.K.K.A
Wizard Skeletons Arrows Goblin Drill P.E.K.K.A
Ice Spirit Arrows Dart Goblin Wizard Goblin Drill
Arrows Wizard Goblin Drill Ice Spirit Dart Goblin
P.E.K.K.A Dart Goblin Goblin Drill
Wizard Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Wizard
P.E.K.K.A Skeletons Ice Spirit
P.E.K.K.A
P.E.K.K.A Skeletons Goblin Drill
Arrows Wizard Skeletons Ice Spirit Dart Goblin
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit
P.E.K.K.A Skeletons Dart Goblin Goblin Drill
P.E.K.K.A Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Wizard
Wizard Dart Goblin
Skeletons Ice Spirit Dart Goblin Goblin Drill P.E.K.K.A
Arrows Dart Goblin Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Goblin Drill
Arrows Dart Goblin
Arrows Dart Goblin Goblin Drill
Arrows Dart Goblin
Wizard Arrows
Arrows Wizard Ice Spirit Dart Goblin
Arrows Dart Goblin Wizard
Arrows Ice Spirit Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard Goblin Drill
Arrows Dart Goblin Wizard
Arrows
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Goblin Drill
Arrows Ice Spirit Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Ice Spirit Dart Goblin Wizard
Arrows Dart Goblin Wizard
Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard
Ice Spirit Dart Goblin
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Dart Goblin P.E.K.K.A
Ice Spirit Dart Goblin
Dart Goblin
Dart Goblin
P.E.K.K.A
Dart Goblin Wizard

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