My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Cannon Cart P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Cannon Cart
Barbarian Barrel
Skeletons Ice Spirit Firecracker Cannon Cart
The Log
Skeletons Ice Spirit Firecracker Cannon Cart
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Cannon Cart P.E.K.K.A
Fireball
Firecracker Cannon Cart
Poison
Firecracker
Lightning
Cannon Cart Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Arrows Firecracker Cannon Cart Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Firecracker Cannon Cart
Arrows
P.E.K.K.A Cannon Cart
Firecracker
Ice Spirit Cannon Cart P.E.K.K.A
Cannon Cart
The Log Ice Spirit Arrows Firecracker
P.E.K.K.A
Ice Spirit Arrows Firecracker The Log
The Log
Cannon Cart P.E.K.K.A
Goblinstein

Defense Synergies 2 12

Skeletons
Ice Spirit Firecracker Cannon Cart P.E.K.K.A The Log
Ice Spirit
Skeletons Firecracker Cannon Cart P.E.K.K.A The Log
Arrows
Cannon Cart P.E.K.K.A
Firecracker
The Log Skeletons Ice Spirit P.E.K.K.A
Cannon Cart
Skeletons Ice Spirit Arrows
P.E.K.K.A
The Log Skeletons Ice Spirit Arrows Firecracker
The Log
Firecracker P.E.K.K.A Skeletons Ice Spirit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker The Log
P.E.K.K.A Skeletons Ice Spirit Firecracker Cannon Cart The Log
P.E.K.K.A Skeletons Cannon Cart
P.E.K.K.A Skeletons Firecracker Cannon Cart
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Skeletons Firecracker Cannon Cart
Ice Spirit Arrows Firecracker
Arrows Cannon Cart P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Ice Spirit Firecracker Cannon Cart
Skeletons Arrows Firecracker Cannon Cart The Log
Arrows Firecracker
P.E.K.K.A Skeletons Ice Spirit Cannon Cart The Log
Ice Spirit Arrows Firecracker Cannon Cart P.E.K.K.A The Log
P.E.K.K.A Cannon Cart
Ice Spirit P.E.K.K.A The Log
Skeletons Arrows Firecracker Cannon Cart P.E.K.K.A
Ice Spirit Arrows Firecracker Cannon Cart The Log
Arrows The Log Ice Spirit Firecracker Cannon Cart
P.E.K.K.A Cannon Cart
Arrows Firecracker Cannon Cart P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Cannon Cart P.E.K.K.A
Arrows Firecracker Cannon Cart The Log
P.E.K.K.A Skeletons Ice Spirit Cannon Cart The Log
P.E.K.K.A Cannon Cart The Log
P.E.K.K.A Skeletons Cannon Cart
Arrows Firecracker Skeletons Ice Spirit
P.E.K.K.A Skeletons Cannon Cart
P.E.K.K.A Cannon Cart
P.E.K.K.A Skeletons Ice Spirit Firecracker Cannon Cart The Log
P.E.K.K.A Skeletons
P.E.K.K.A Cannon Cart
P.E.K.K.A Arrows The Log
Cannon Cart P.E.K.K.A Skeletons
Firecracker Cannon Cart
Skeletons Ice Spirit Firecracker Cannon Cart P.E.K.K.A The Log
Arrows Firecracker Cannon Cart P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Cannon Cart The Log
Cannon Cart Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Spirit
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker
Firecracker Arrows Cannon Cart The Log
Arrows Firecracker
Firecracker Cannon Cart The Log
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart The Log
Arrows Firecracker Cannon Cart The Log
Arrows Firecracker Cannon Cart The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows Cannon Cart The Log
Arrows Firecracker The Log Ice Spirit
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Ice Spirit Firecracker
Arrows The Log
Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Ice Spirit Cannon Cart
Arrows Firecracker
Arrows The Log
Firecracker Cannon Cart
Arrows The Log Firecracker
Arrows
Firecracker Cannon Cart P.E.K.K.A
Ice Spirit Firecracker The Log
Firecracker
Firecracker Cannon Cart The Log
Cannon Cart P.E.K.K.A
Firecracker

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