My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Elixir Golem Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Mini P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Elixir Golem
The Log
Skeletons Ice Spirit Firecracker Elixir Golem Mini P.E.K.K.A
Earthquake
Skeletons Firecracker Elixir Golem
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Elixir Golem Mini P.E.K.K.A
Fireball
Firecracker Elixir Golem
Poison
Firecracker Elixir Golem
Lightning
Mini P.E.K.K.A Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Elixir Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Firecracker Elixir Golem Mini P.E.K.K.A Archer Queen Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Elixir Golem Mini P.E.K.K.A
Arrows
Elixir Golem Mini P.E.K.K.A Lightning
Firecracker
Elixir Golem Ice Spirit Mini P.E.K.K.A
Elixir Golem
Firecracker Lightning Ice Spirit Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Arrows Firecracker Elixir Golem Lightning
Lightning
Elixir Golem Arrows Mini P.E.K.K.A
Archer Queen

Defense Synergies 1 9

Skeletons
Ice Spirit Firecracker Mini P.E.K.K.A Archer Queen
Ice Spirit
Mini P.E.K.K.A Skeletons Firecracker Archer Queen
Arrows
Mini P.E.K.K.A Lightning
Firecracker
Skeletons Ice Spirit Mini P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A
Ice Spirit Skeletons Arrows Firecracker
Lightning
Arrows
Archer Queen
Skeletons Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
Mini P.E.K.K.A Skeletons Ice Spirit Firecracker
Mini P.E.K.K.A Skeletons Lightning
Mini P.E.K.K.A Skeletons Firecracker
Lightning Arrows Firecracker Mini P.E.K.K.A
Arrows Skeletons Firecracker
Lightning Ice Spirit Arrows Firecracker
Lightning Arrows
Mini P.E.K.K.A Skeletons Archer Queen
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A
Skeletons Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A Skeletons Ice Spirit Lightning
Ice Spirit Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A Lightning
Skeletons Arrows Firecracker Mini P.E.K.K.A
Ice Spirit Arrows Firecracker
Arrows Ice Spirit Firecracker
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Arrows Firecracker Mini P.E.K.K.A Lightning
Skeletons Ice Spirit Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning
Skeletons Mini P.E.K.K.A
Arrows Firecracker Skeletons Ice Spirit
Mini P.E.K.K.A Skeletons Lightning
Mini P.E.K.K.A
Lightning Skeletons Ice Spirit Firecracker Mini P.E.K.K.A
Skeletons
Mini P.E.K.K.A
Lightning Arrows Archer Queen
Mini P.E.K.K.A Lightning Skeletons
Firecracker
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Lightning Archer Queen
Arrows Firecracker Mini P.E.K.K.A Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker Lightning
Arrows Firecracker Lightning
Lightning Mini P.E.K.K.A
Firecracker Lightning Arrows
Lightning Arrows Firecracker Archer Queen
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Firecracker Mini P.E.K.K.A
Lightning Arrows Firecracker
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Ice Spirit
Arrows Firecracker Lightning
Lightning Arrows
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Ice Spirit Firecracker
Lightning Mini P.E.K.K.A
Lightning Arrows
Lightning Ice Spirit Arrows Firecracker
Arrows Firecracker Lightning
Lightning Ice Spirit
Lightning Arrows Firecracker Archer Queen
Arrows
Lightning Firecracker Mini P.E.K.K.A
Arrows Firecracker Lightning
Lightning Arrows Archer Queen
Firecracker Archer Queen
Ice Spirit Firecracker Lightning Archer Queen
Firecracker Lightning Archer Queen
Lightning Firecracker Archer Queen
Lightning Firecracker

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