My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Electro Wizard
The Log
Skeletons Ice Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Hog Rider P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Firecracker Hog Rider Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider P.E.K.K.A Firecracker Mega Knight
Arrows
Hog Rider P.E.K.K.A Mega Knight
Firecracker
Hog Rider Ice Spirit P.E.K.K.A Mega Knight
Hog Rider
Ice Spirit Arrows Firecracker Electro Wizard Mega Knight
P.E.K.K.A
Ice Spirit Arrows Electro Wizard Firecracker
Electro Wizard
P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Ice Spirit Arrows Firecracker Hog Rider Electro Wizard

Defense Synergies 1 14

Skeletons
Ice Spirit Firecracker P.E.K.K.A Electro Wizard
Ice Spirit
Skeletons Firecracker P.E.K.K.A Electro Wizard Mega Knight
Arrows
Mega Knight P.E.K.K.A
Firecracker
Skeletons Ice Spirit P.E.K.K.A Electro Wizard Mega Knight
Hog Rider
P.E.K.K.A
Skeletons Ice Spirit Arrows Firecracker Electro Wizard
Electro Wizard
Skeletons Ice Spirit Firecracker P.E.K.K.A Mega Knight
Mega Knight
Arrows Ice Spirit Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
P.E.K.K.A Skeletons Ice Spirit Firecracker Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Skeletons Electro Wizard
P.E.K.K.A Skeletons Firecracker Electro Wizard Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Skeletons Firecracker Electro Wizard Mega Knight
Electro Wizard Ice Spirit Arrows Firecracker
Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Skeletons
Skeletons Ice Spirit Firecracker Electro Wizard Mega Knight
Electro Wizard Skeletons Arrows Firecracker Mega Knight
Arrows Firecracker Electro Wizard
P.E.K.K.A Mega Knight Skeletons Ice Spirit Electro Wizard
Mega Knight Ice Spirit Arrows Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Ice Spirit P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Skeletons Arrows Firecracker P.E.K.K.A Electro Wizard
Ice Spirit Arrows Mega Knight Firecracker Electro Wizard
Arrows Ice Spirit Firecracker Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Arrows Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Mega Knight
P.E.K.K.A Mega Knight Skeletons Ice Spirit Electro Wizard
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Skeletons Mega Knight
Arrows Firecracker Skeletons Ice Spirit Electro Wizard
P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Skeletons Ice Spirit Firecracker
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight Skeletons
Firecracker Mega Knight
Electro Wizard Skeletons Ice Spirit Firecracker P.E.K.K.A
Arrows Mega Knight Firecracker P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Spirit Mega Knight
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker
Arrows Mega Knight
Ice Spirit Arrows Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker
Electro Wizard Ice Spirit
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A Mega Knight
Ice Spirit Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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