My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla
The Log
Skeletons Ice Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Royal Delivery Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Firecracker Royal Delivery Earthquake Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Firecracker

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Firecracker
Arrows
Hog Rider Earthquake
Firecracker
Hog Rider Ice Spirit Earthquake
Royal Delivery
Tesla
Earthquake
Hog Rider Arrows Firecracker
Hog Rider
Ice Spirit Arrows Firecracker Earthquake

Defense Synergies 1 16

Skeletons
Tesla Ice Spirit Firecracker Royal Delivery Earthquake
Ice Spirit
Skeletons Firecracker Royal Delivery Tesla Earthquake
Arrows
Royal Delivery Tesla
Firecracker
Skeletons Ice Spirit Royal Delivery Tesla Earthquake
Royal Delivery
Skeletons Ice Spirit Arrows Firecracker Tesla Earthquake
Tesla
Skeletons Ice Spirit Arrows Firecracker Royal Delivery Earthquake
Earthquake
Skeletons Ice Spirit Firecracker Royal Delivery Tesla
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tesla
Skeletons Ice Spirit Firecracker Royal Delivery Tesla
Tesla Skeletons Royal Delivery
Tesla Skeletons Firecracker
Arrows Firecracker Royal Delivery Earthquake
Arrows Royal Delivery Skeletons Firecracker Tesla Earthquake
Tesla Ice Spirit Arrows Firecracker Royal Delivery
Earthquake Arrows Tesla
Tesla Skeletons
Skeletons Ice Spirit Firecracker Royal Delivery Tesla
Skeletons Arrows Firecracker Royal Delivery Tesla Earthquake
Arrows Tesla Firecracker Royal Delivery
Tesla Skeletons Ice Spirit Royal Delivery Earthquake
Ice Spirit Arrows Firecracker Royal Delivery Tesla Earthquake
Tesla
Ice Spirit Royal Delivery Tesla
Tesla Skeletons Arrows Firecracker Royal Delivery
Ice Spirit Arrows Royal Delivery Tesla Firecracker
Arrows Royal Delivery Earthquake Ice Spirit Firecracker Tesla
Tesla
Arrows Firecracker Royal Delivery Tesla Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Tesla
Royal Delivery Arrows Firecracker Tesla
Royal Delivery Skeletons Ice Spirit
Royal Delivery Tesla
Skeletons Royal Delivery Tesla
Arrows Firecracker Royal Delivery Skeletons Ice Spirit Tesla
Royal Delivery Skeletons Tesla
Royal Delivery Tesla
Royal Delivery Skeletons Ice Spirit Firecracker
Skeletons Royal Delivery Tesla
Tesla
Arrows Royal Delivery
Royal Delivery Skeletons Tesla
Firecracker Tesla
Tesla Skeletons Ice Spirit Firecracker Royal Delivery
Arrows Firecracker Royal Delivery Tesla Earthquake
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake
Arrows Firecracker Ice Spirit
Arrows Firecracker Earthquake
Arrows Earthquake Ice Spirit Firecracker
Arrows Firecracker
Firecracker Arrows Earthquake
Arrows Firecracker
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Arrows Earthquake
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake
Earthquake
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Ice Spirit
Arrows Firecracker Earthquake
Arrows
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker
Arrows Earthquake
Ice Spirit Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake Ice Spirit
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker Earthquake
Arrows
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker
Firecracker

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