My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Wizard Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Wizard
The Log
Skeletons Ice Spirit Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Wizard Electro Dragon
Fireball
Firecracker Wizard Electro Dragon
Poison
Firecracker Wizard Electro Dragon
Lightning
Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Wizard Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Rage Arrows Firecracker Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Rage Arrows

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Mega Knight
Arrows
Mega Knight
Firecracker
Ice Spirit Mega Knight
Wizard
Rage Mega Knight
Rage
Wizard Electro Dragon
Electro Dragon
Rage Mega Knight
Mega Knight
Ice Spirit Arrows Firecracker Wizard Electro Dragon

Defense Synergies 1 11

Skeletons
Ice Spirit Firecracker Wizard Electro Dragon
Ice Spirit
Skeletons Firecracker Wizard Electro Dragon Mega Knight
Arrows
Mega Knight
Firecracker
Skeletons Ice Spirit Electro Dragon Mega Knight
Wizard
Skeletons Ice Spirit Mega Knight
Rage
Electro Dragon
Skeletons Ice Spirit Firecracker
Mega Knight
Arrows Ice Spirit Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Dragon
Skeletons Ice Spirit Firecracker Electro Dragon Mega Knight
Mega Knight Skeletons Electro Dragon
Skeletons Firecracker Electro Dragon Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Firecracker Electro Dragon Mega Knight
Ice Spirit Arrows Firecracker Wizard Electro Dragon
Arrows Electro Dragon Mega Knight
Skeletons
Skeletons Ice Spirit Firecracker Mega Knight
Skeletons Arrows Firecracker Wizard Electro Dragon Mega Knight
Arrows Firecracker Wizard Electro Dragon
Mega Knight Skeletons Ice Spirit Wizard Electro Dragon
Wizard Mega Knight Ice Spirit Arrows Firecracker Electro Dragon
Mega Knight
Ice Spirit Mega Knight
Wizard Mega Knight Skeletons Arrows Firecracker Electro Dragon
Ice Spirit Arrows Mega Knight Firecracker Wizard Electro Dragon
Arrows Wizard Ice Spirit Firecracker Electro Dragon Mega Knight
Wizard Mega Knight Arrows Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Arrows Firecracker Wizard Electro Dragon Mega Knight
Mega Knight Skeletons Ice Spirit Electro Dragon
Mega Knight
Skeletons Mega Knight
Arrows Firecracker Wizard Skeletons Ice Spirit Electro Dragon
Skeletons
Mega Knight
Electro Dragon Mega Knight Skeletons Ice Spirit Firecracker
Skeletons
Mega Knight Electro Dragon
Mega Knight Arrows
Mega Knight Skeletons Wizard
Wizard Firecracker Electro Dragon Mega Knight
Electro Dragon Skeletons Ice Spirit Firecracker
Arrows Mega Knight Firecracker Wizard Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Ice Spirit Electro Dragon
Arrows Firecracker Wizard
Arrows Ice Spirit Firecracker Wizard Electro Dragon
Arrows Firecracker Wizard Electro Dragon
Electro Dragon
Firecracker Arrows Wizard Electro Dragon
Arrows Firecracker Wizard Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Wizard Electro Dragon
Arrows Firecracker Wizard Electro Dragon Mega Knight
Arrows
Arrows Firecracker Wizard Electro Dragon Mega Knight
Arrows Firecracker Wizard Electro Dragon Mega Knight
Mega Knight
Arrows Wizard
Arrows Electro Dragon
Arrows Firecracker Ice Spirit Wizard Electro Dragon Mega Knight
Arrows Firecracker Wizard Electro Dragon
Arrows Wizard Electro Dragon Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard Electro Dragon
Electro Dragon Ice Spirit Firecracker Wizard
Arrows Wizard Electro Dragon Mega Knight
Ice Spirit Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker Wizard
Ice Spirit Electro Dragon
Arrows Firecracker Wizard Electro Dragon
Arrows
Firecracker Wizard Electro Dragon Mega Knight
Arrows Firecracker Wizard Electro Dragon
Arrows
Firecracker Electro Dragon Mega Knight
Electro Dragon Ice Spirit Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Mega Knight
Firecracker Wizard Electro Dragon Mega Knight

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