My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Inferno Tower
Barbarian Barrel
Skeletons Ice Spirit Inferno Tower Wizard
The Log
Skeletons Ice Spirit Hog Rider
Earthquake
Skeletons Hog Rider Inferno Tower
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Hog Rider Wizard P.E.K.K.A
Fireball
Hog Rider Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Arrows Hog Rider Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Arrows

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Hog Rider
Ice Spirit Arrows The Log Wizard
Inferno Tower
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Wizard The Log
The Log
Hog Rider P.E.K.K.A

Defense Synergies 3 12

Skeletons
Ice Spirit Inferno Tower Wizard P.E.K.K.A The Log
Ice Spirit
Inferno Tower Skeletons Wizard P.E.K.K.A The Log
Arrows
Inferno Tower P.E.K.K.A
Hog Rider
Inferno Tower
Ice Spirit The Log Skeletons Arrows
Wizard
Skeletons Ice Spirit P.E.K.K.A The Log
P.E.K.K.A
The Log Skeletons Ice Spirit Arrows Wizard
The Log
Inferno Tower P.E.K.K.A Skeletons Ice Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log
Inferno Tower P.E.K.K.A Skeletons Ice Spirit The Log
Inferno Tower P.E.K.K.A Skeletons
Inferno Tower P.E.K.K.A Skeletons
Arrows P.E.K.K.A The Log
Arrows The Log Skeletons
Inferno Tower Ice Spirit Arrows Wizard
Arrows Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Skeletons
Skeletons Ice Spirit Inferno Tower
Skeletons Arrows Wizard The Log
Arrows Inferno Tower Wizard
Inferno Tower P.E.K.K.A Skeletons Ice Spirit Wizard The Log
Wizard Ice Spirit Arrows P.E.K.K.A The Log
Inferno Tower P.E.K.K.A
Inferno Tower Ice Spirit P.E.K.K.A The Log
Wizard Skeletons Arrows Inferno Tower P.E.K.K.A
Ice Spirit Arrows Wizard The Log
Arrows Wizard The Log Ice Spirit
P.E.K.K.A Inferno Tower
Wizard Arrows P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower P.E.K.K.A
Arrows Wizard The Log
P.E.K.K.A Skeletons Ice Spirit Inferno Tower The Log
P.E.K.K.A Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeletons
Arrows Wizard Skeletons Ice Spirit
P.E.K.K.A Skeletons Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeletons
P.E.K.K.A Inferno Tower
P.E.K.K.A Arrows The Log
P.E.K.K.A Skeletons Inferno Tower Wizard
Wizard
Inferno Tower Skeletons Ice Spirit P.E.K.K.A The Log
Arrows Inferno Tower Wizard P.E.K.K.A The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Ice Spirit
Arrows Wizard The Log
Arrows The Log Ice Spirit Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Ice Spirit Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Ice Spirit Wizard
Arrows Wizard The Log
Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard The Log
Ice Spirit
Arrows Wizard
Arrows The Log
Wizard
Arrows The Log Wizard
Arrows
P.E.K.K.A
Ice Spirit The Log
The Log
P.E.K.K.A
Wizard

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