My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
RIP
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Ice Golem Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Battle Healer Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit
The Log
Skeletons Ice Spirit
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Battle Healer
Fireball
Battle Healer
Poison
Battle Healer
Lightning
Ice Golem Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Ice Golem Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Ice Golem The Log Arrows Battle Healer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Ice Golem

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Battle Healer Giant
Arrows
Giant Mirror Battle Healer
Ice Golem
Battle Healer
Ice Spirit Arrows Giant Mirror
Giant
Arrows Ice Spirit Battle Healer The Log
Mirror
Arrows The Log Battle Healer
The Log
Mirror Giant

Defense Synergies 2 13

Skeletons
Ice Spirit Ice Golem Battle Healer The Log
Ice Spirit
Skeletons Ice Golem Battle Healer The Log
Arrows
Mirror Ice Golem Battle Healer
Ice Golem
Skeletons Ice Spirit Arrows Battle Healer The Log
Battle Healer
Mirror Skeletons Ice Spirit Arrows Ice Golem The Log
Giant
Mirror
Arrows Battle Healer The Log
The Log
Skeletons Ice Spirit Ice Golem Battle Healer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
Skeletons Ice Spirit Battle Healer The Log
Skeletons
Skeletons
Arrows Battle Healer The Log
Arrows The Log Skeletons
Ice Spirit Arrows
Arrows Ice Golem Battle Healer The Log
Skeletons
Skeletons Ice Spirit Ice Golem Battle Healer
Skeletons Arrows Ice Golem The Log
Arrows
Skeletons Ice Spirit Battle Healer The Log
Ice Spirit Arrows The Log
Ice Spirit The Log
Skeletons Arrows
Ice Spirit Arrows Battle Healer The Log
Arrows The Log Ice Spirit Ice Golem Battle Healer
Arrows Battle Healer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Battle Healer
Arrows Ice Golem Battle Healer The Log
Skeletons Ice Spirit Ice Golem Battle Healer The Log
Ice Golem Battle Healer The Log
Skeletons Battle Healer
Arrows Skeletons Ice Spirit Ice Golem
Skeletons Ice Golem Battle Healer
Battle Healer
Skeletons Ice Spirit Ice Golem The Log
Skeletons
Arrows The Log
Skeletons Ice Golem
Skeletons Ice Spirit Ice Golem Battle Healer The Log
Arrows Ice Golem Battle Healer The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem The Log
Arrows The Log
Arrows The Log
Arrows Ice Golem The Log
Arrows The Log
Arrows Ice Spirit Ice Golem
Arrows The Log
Arrows The Log Ice Spirit Ice Golem
Arrows The Log
Arrows The Log
Arrows
Ice Golem The Log
Arrows
Arrows Ice Golem The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Ice Golem The Log Ice Spirit
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Ice Golem
Ice Spirit
Arrows The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit
Arrows
Arrows The Log
Arrows The Log Ice Golem
Arrows
Ice Spirit The Log
The Log

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