My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Inferno Tower Inferno Dragon
Barbarian Barrel
Skeletons Ice Spirit Inferno Tower
The Log
Skeletons Ice Spirit
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit P.E.K.K.A Inferno Dragon
Fireball
Inferno Tower Inferno Dragon
Poison
Inferno Tower
Lightning
Inferno Tower Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Inferno Tower Rocket P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Inferno Dragon Inferno Tower Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Spirit Arrows Inferno Dragon

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Inferno Dragon Mega Knight
Arrows
P.E.K.K.A Mega Knight
Inferno Tower
Rocket
P.E.K.K.A
Ice Spirit Arrows
Inferno Dragon
Mega Knight Ice Spirit
Mega Knight
Inferno Dragon Ice Spirit Arrows

Defense Synergies 2 12

Skeletons
Ice Spirit Inferno Tower P.E.K.K.A Inferno Dragon
Ice Spirit
Inferno Tower Skeletons Rocket P.E.K.K.A Inferno Dragon Mega Knight
Arrows
Mega Knight Inferno Tower P.E.K.K.A
Inferno Tower
Ice Spirit Skeletons Arrows Mega Knight
Rocket
Ice Spirit
P.E.K.K.A
Skeletons Ice Spirit Arrows
Inferno Dragon
Skeletons Ice Spirit Mega Knight
Mega Knight
Arrows Ice Spirit Inferno Tower Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower
Inferno Tower P.E.K.K.A Inferno Dragon Skeletons Ice Spirit Mega Knight
Inferno Tower Rocket P.E.K.K.A Mega Knight Skeletons Inferno Dragon
Inferno Tower P.E.K.K.A Inferno Dragon Skeletons Mega Knight
Arrows Rocket P.E.K.K.A Mega Knight
Arrows Skeletons Mega Knight
Inferno Tower Rocket Inferno Dragon Ice Spirit Arrows
Rocket Arrows Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower P.E.K.K.A Inferno Dragon Skeletons
Skeletons Ice Spirit Inferno Tower Mega Knight
Skeletons Arrows Mega Knight
Arrows Inferno Tower Inferno Dragon
Inferno Tower P.E.K.K.A Mega Knight Skeletons Ice Spirit Rocket
Rocket Mega Knight Ice Spirit Arrows P.E.K.K.A
Inferno Tower P.E.K.K.A Inferno Dragon Mega Knight
Inferno Tower Rocket Ice Spirit P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Inferno Tower P.E.K.K.A
Ice Spirit Arrows Mega Knight
Arrows Ice Spirit Inferno Dragon Mega Knight
P.E.K.K.A Inferno Tower Inferno Dragon
Mega Knight Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Inferno Tower P.E.K.K.A
Arrows Rocket Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Skeletons Ice Spirit Inferno Tower Rocket
Rocket P.E.K.K.A Mega Knight Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Inferno Dragon Mega Knight
Arrows Rocket Skeletons Ice Spirit
Rocket P.E.K.K.A Skeletons Inferno Tower
Inferno Tower P.E.K.K.A Mega Knight Inferno Dragon
Rocket P.E.K.K.A Mega Knight Skeletons Ice Spirit Inferno Tower Inferno Dragon
Inferno Tower P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Inferno Tower
Rocket P.E.K.K.A Mega Knight Arrows
Rocket P.E.K.K.A Mega Knight Skeletons Inferno Tower
Mega Knight
Inferno Tower Skeletons Ice Spirit Rocket P.E.K.K.A Inferno Dragon
Arrows Mega Knight Inferno Tower P.E.K.K.A Inferno Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Rocket Arrows Mega Knight
Arrows Ice Spirit Rocket
Arrows
Arrows Ice Spirit
Arrows
Rocket
Rocket Arrows
Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Mega Knight
Rocket Arrows Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Ice Spirit Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Rocket Arrows
Arrows
Rocket Ice Spirit
Arrows Rocket Mega Knight
Rocket Ice Spirit Arrows
P.E.K.K.A Mega Knight
Rocket Arrows
Ice Spirit Rocket
Rocket Arrows
Arrows
Rocket Mega Knight
Arrows
Rocket Arrows
P.E.K.K.A Mega Knight
Ice Spirit Rocket
Rocket
Rocket Mega Knight
P.E.K.K.A Inferno Dragon
Rocket Mega Knight

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