My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Prince
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Goblin Barrel Prince
Barbarian Barrel
Skeletons Ice Spirit Knight Bomb Tower Goblin Barrel
The Log
Skeletons Ice Spirit Goblin Barrel Prince
Earthquake
Skeletons Bomb Tower Goblin Barrel
Arrows
Skeletons Ice Spirit Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Knight Goblin Barrel Prince
Fireball
Bomb Tower Goblin Barrel
Poison
Bomb Tower
Lightning
Knight Bomb Tower Prince
Rocket
Bomb Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Bomb Tower Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Knight Goblin Barrel Bomb Tower Poison Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Goblin Barrel Prince
Arrows
Knight Goblin Barrel Prince
Knight
Ice Spirit Goblin Barrel Arrows Poison Prince
Bomb Tower
Goblin Barrel
Ice Spirit Knight Prince Arrows
Poison
Knight Prince
Prince
Goblin Barrel Ice Spirit Arrows Knight Poison

Defense Synergies 1 13

Skeletons
Ice Spirit Knight Bomb Tower Poison Prince
Ice Spirit
Skeletons Knight Bomb Tower Poison Prince
Arrows
Knight Bomb Tower Prince
Knight
Bomb Tower Skeletons Ice Spirit Arrows Poison
Bomb Tower
Knight Skeletons Ice Spirit Arrows
Goblin Barrel
Poison
Skeletons Ice Spirit Knight
Prince
Skeletons Ice Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bomb Tower Skeletons Ice Spirit Knight Prince
Bomb Tower Prince Skeletons Knight
Bomb Tower Prince Skeletons Knight
Arrows Bomb Tower Poison Prince
Arrows Skeletons Bomb Tower
Ice Spirit Arrows Bomb Tower Poison
Arrows Bomb Tower Poison
Skeletons Bomb Tower Prince
Knight Skeletons Ice Spirit Prince
Poison Skeletons Arrows Knight Bomb Tower
Arrows Poison
Bomb Tower Prince Skeletons Ice Spirit Knight
Bomb Tower Ice Spirit Arrows Poison Prince
Knight Bomb Tower Prince
Bomb Tower Ice Spirit Prince
Bomb Tower Skeletons Arrows Knight Poison Prince
Ice Spirit Arrows Bomb Tower Knight Prince
Arrows Bomb Tower Poison Ice Spirit Knight
Bomb Tower Prince
Arrows Knight Bomb Tower Poison Prince
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Prince
Poison Arrows Knight Bomb Tower Prince
Skeletons Ice Spirit Knight Bomb Tower Prince
Prince Knight
Skeletons Knight Prince
Arrows Poison Skeletons Ice Spirit Bomb Tower
Prince Skeletons Knight Bomb Tower
Knight Bomb Tower Prince
Skeletons Ice Spirit Knight Bomb Tower Poison Prince
Skeletons
Knight Bomb Tower Prince
Arrows Poison Prince
Prince Skeletons Knight Bomb Tower
Bomb Tower
Skeletons Ice Spirit Knight Bomb Tower Poison Prince
Arrows Poison Bomb Tower
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight
Arrows Poison
Arrows Poison
Arrows Knight Poison Prince
Poison Arrows
Arrows Poison Ice Spirit
Arrows Poison
Arrows Poison Ice Spirit
Arrows Poison
Poison Prince
Poison Arrows Knight Prince
Poison Arrows
Poison Knight
Arrows Poison
Arrows Poison Prince
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Prince
Arrows Poison
Poison Prince
Arrows Poison
Prince
Arrows Poison
Arrows Poison Ice Spirit
Arrows Poison
Arrows Poison Prince
Poison Arrows
Poison Arrows
Ice Spirit Poison
Poison Arrows
Ice Spirit Arrows Poison
Prince
Arrows Poison
Ice Spirit Prince
Poison Arrows
Arrows
Poison Knight Prince
Arrows Poison
Arrows Poison
Prince
Ice Spirit Poison
Poison
Poison Prince
Prince

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