My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Cannon Dart Goblin Wall Breakers
Zap
Skeletons Cannon Firecracker Dart Goblin Wall Breakers
Barbarian Barrel
Skeletons Ice Spirit Knight Cannon Firecracker Dart Goblin Wall Breakers
The Log
Skeletons Ice Spirit Cannon Firecracker Dart Goblin Wall Breakers
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Ice Spirit Firecracker Dart Goblin Wall Breakers
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Dart Goblin Wall Breakers
Fireball
Cannon Firecracker Dart Goblin Wall Breakers
Poison
Cannon Firecracker Dart Goblin
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Wall Breakers Arrows Knight Cannon Firecracker Dart Goblin

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Wall Breakers Arrows

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Firecracker Dart Goblin Wall Breakers
Arrows
Knight Wall Breakers
Knight
Ice Spirit Firecracker Dart Goblin Wall Breakers Arrows
Cannon
Firecracker
Knight Ice Spirit Dart Goblin Wall Breakers
Dart Goblin
Knight Ice Spirit Firecracker Wall Breakers
Wall Breakers
Knight Ice Spirit Arrows Firecracker Dart Goblin

Defense Synergies 5 12

Skeletons
Cannon Dart Goblin Ice Spirit Knight Firecracker
Ice Spirit
Skeletons Knight Cannon Firecracker Dart Goblin
Arrows
Knight Cannon
Knight
Cannon Firecracker Dart Goblin Skeletons Ice Spirit Arrows
Cannon
Skeletons Knight Ice Spirit Arrows Firecracker Dart Goblin
Firecracker
Knight Skeletons Ice Spirit Cannon Dart Goblin
Dart Goblin
Skeletons Knight Ice Spirit Cannon Firecracker
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Dart Goblin
Skeletons Ice Spirit Knight Cannon Firecracker Dart Goblin
Cannon Skeletons Knight Dart Goblin
Cannon Skeletons Knight Firecracker Dart Goblin
Arrows Firecracker
Arrows Skeletons Cannon Firecracker Dart Goblin
Dart Goblin Ice Spirit Arrows Cannon Firecracker
Arrows Cannon Dart Goblin
Cannon Skeletons
Knight Skeletons Ice Spirit Cannon Firecracker Dart Goblin
Dart Goblin Skeletons Arrows Knight Cannon Firecracker
Arrows Firecracker Dart Goblin
Cannon Skeletons Ice Spirit Knight
Ice Spirit Arrows Cannon Firecracker Dart Goblin
Knight Cannon
Ice Spirit Cannon
Skeletons Arrows Knight Cannon Firecracker
Ice Spirit Arrows Cannon Knight Firecracker Dart Goblin
Arrows Ice Spirit Knight Cannon Firecracker Dart Goblin
Cannon Dart Goblin
Arrows Knight Cannon Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Arrows Knight Firecracker
Skeletons Ice Spirit Knight
Knight
Skeletons Knight Cannon
Arrows Firecracker Skeletons Ice Spirit Dart Goblin
Skeletons Knight Dart Goblin
Knight
Skeletons Ice Spirit Knight Firecracker
Skeletons Cannon Dart Goblin
Knight Dart Goblin
Arrows
Skeletons Knight Cannon
Cannon Firecracker Dart Goblin
Skeletons Ice Spirit Knight Firecracker Dart Goblin
Arrows Cannon Firecracker Dart Goblin
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Knight Firecracker Dart Goblin
Arrows Firecracker
Arrows Firecracker Ice Spirit Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Ice Spirit Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Arrows Knight Dart Goblin
Arrows Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows
Arrows Firecracker Ice Spirit
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin
Arrows Dart Goblin
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin

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