My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Electro Wizard
The Log
Skeletons Ice Spirit Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Firecracker P.E.K.K.A Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Arrows Knight Firecracker Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Arrows

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight P.E.K.K.A Firecracker
Arrows
P.E.K.K.A Knight
Knight
Ice Spirit Firecracker Arrows The Log Electro Wizard
Firecracker
Knight Ice Spirit P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Electro Wizard Firecracker The Log
The Log
Knight P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight

Defense Synergies 4 18

Skeletons
Ice Spirit Knight Firecracker P.E.K.K.A The Log Electro Wizard
Ice Spirit
Skeletons Knight Firecracker P.E.K.K.A The Log Electro Wizard
Arrows
Knight P.E.K.K.A
Knight
Firecracker Electro Wizard Skeletons Ice Spirit Arrows The Log
Firecracker
Knight The Log Skeletons Ice Spirit P.E.K.K.A Electro Wizard
P.E.K.K.A
The Log Skeletons Ice Spirit Arrows Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Skeletons Ice Spirit Knight Electro Wizard
Electro Wizard
Knight Skeletons Ice Spirit Firecracker P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Electro Wizard
P.E.K.K.A Skeletons Ice Spirit Knight Firecracker The Log Electro Wizard
P.E.K.K.A Skeletons Knight Electro Wizard
P.E.K.K.A Skeletons Knight Firecracker Electro Wizard
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Skeletons Firecracker Electro Wizard
Electro Wizard Ice Spirit Arrows Firecracker
Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons
Knight Skeletons Ice Spirit Firecracker Electro Wizard
Electro Wizard Skeletons Arrows Knight Firecracker The Log
Arrows Firecracker Electro Wizard
P.E.K.K.A Skeletons Ice Spirit Knight The Log Electro Wizard
Ice Spirit Arrows Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
Ice Spirit P.E.K.K.A The Log Electro Wizard
Skeletons Arrows Knight Firecracker P.E.K.K.A Electro Wizard
Ice Spirit Arrows Knight Firecracker The Log Electro Wizard
Arrows The Log Ice Spirit Knight Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Knight Firecracker P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Firecracker The Log
P.E.K.K.A Skeletons Ice Spirit Knight The Log Electro Wizard
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Skeletons Knight
Arrows Firecracker Skeletons Ice Spirit Electro Wizard
P.E.K.K.A Skeletons Knight Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Skeletons Ice Spirit Knight Firecracker The Log
P.E.K.K.A Skeletons
P.E.K.K.A Knight
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Skeletons Knight
Firecracker
Electro Wizard Skeletons Ice Spirit Knight Firecracker P.E.K.K.A The Log
Arrows Firecracker P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Spirit
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker
Electro Wizard
Firecracker Arrows Knight The Log Electro Wizard
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log Electro Wizard
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker
Arrows The Log
Ice Spirit Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker The Log
Electro Wizard Ice Spirit
Arrows Firecracker Electro Wizard
Arrows The Log
Knight Firecracker Electro Wizard
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Ice Spirit Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
P.E.K.K.A
Firecracker

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