My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Tesla Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Tesla Giant Skeleton
The Log
Skeletons Ice Spirit Firecracker Giant Skeleton
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Giant Skeleton
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Knight Firecracker Earthquake Tesla Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Firecracker Giant Skeleton
Arrows
Knight Earthquake Giant Skeleton
Knight
Ice Spirit Firecracker Arrows Earthquake
Firecracker
Knight Ice Spirit Earthquake Giant Skeleton
Tesla
Earthquake
Arrows Knight Firecracker Giant Skeleton
Giant Skeleton
Ice Spirit Arrows Firecracker Earthquake

Defense Synergies 3 18

Skeletons
Tesla Ice Spirit Knight Firecracker Earthquake Giant Skeleton
Ice Spirit
Skeletons Knight Firecracker Tesla Earthquake Giant Skeleton
Arrows
Knight Tesla Giant Skeleton
Knight
Firecracker Tesla Skeletons Ice Spirit Arrows Earthquake
Firecracker
Knight Skeletons Ice Spirit Tesla Earthquake Giant Skeleton
Tesla
Skeletons Knight Ice Spirit Arrows Firecracker Earthquake
Earthquake
Skeletons Ice Spirit Knight Firecracker Tesla
Giant Skeleton
Skeletons Ice Spirit Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Tesla
Skeletons Ice Spirit Knight Firecracker Tesla
Tesla Skeletons Knight Giant Skeleton
Tesla Skeletons Knight Firecracker
Arrows Firecracker Earthquake Giant Skeleton
Arrows Skeletons Firecracker Tesla Earthquake
Tesla Ice Spirit Arrows Firecracker
Earthquake Arrows Tesla Giant Skeleton
Tesla Skeletons
Knight Skeletons Ice Spirit Firecracker Tesla Giant Skeleton
Skeletons Arrows Knight Firecracker Tesla Earthquake Giant Skeleton
Arrows Tesla Firecracker
Tesla Skeletons Ice Spirit Knight Earthquake Giant Skeleton
Ice Spirit Arrows Firecracker Tesla Earthquake
Knight Tesla
Ice Spirit Tesla
Tesla Skeletons Arrows Knight Firecracker
Ice Spirit Arrows Tesla Knight Firecracker
Arrows Earthquake Ice Spirit Knight Firecracker Tesla Giant Skeleton
Tesla
Arrows Knight Firecracker Tesla Earthquake Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Giant Skeleton
Arrows Knight Firecracker Tesla
Giant Skeleton Skeletons Ice Spirit Knight
Giant Skeleton Knight Tesla
Giant Skeleton Skeletons Knight Tesla
Arrows Firecracker Skeletons Ice Spirit Tesla
Skeletons Knight Tesla Giant Skeleton
Giant Skeleton Knight Tesla
Giant Skeleton Skeletons Ice Spirit Knight Firecracker
Skeletons Tesla
Knight Tesla Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Skeletons Knight Tesla
Firecracker Tesla
Tesla Skeletons Ice Spirit Knight Firecracker Giant Skeleton
Arrows Firecracker Tesla Earthquake Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker
Earthquake Arrows Giant Skeleton
Earthquake Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker Earthquake
Arrows Firecracker Ice Spirit
Arrows Firecracker Earthquake
Arrows Earthquake Ice Spirit Firecracker
Arrows Firecracker
Firecracker Arrows Knight Earthquake
Arrows Firecracker
Earthquake Knight Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Arrows Earthquake
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake
Earthquake Giant Skeleton
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Ice Spirit
Arrows Firecracker Earthquake
Arrows
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker
Arrows Earthquake
Ice Spirit Arrows Firecracker
Giant Skeleton
Arrows Firecracker Earthquake
Earthquake Ice Spirit
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker Earthquake
Arrows Giant Skeleton
Firecracker
Ice Spirit Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton

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