My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Tesla
The Log
Skeletons Ice Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Knight Firecracker Tesla Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Knight

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Hog Rider Firecracker
Arrows
Hog Rider Knight Freeze
Knight
Ice Spirit Firecracker Hog Rider Arrows
Firecracker
Knight Hog Rider Ice Spirit
Tesla
Hog Rider
Ice Spirit Arrows Knight Firecracker Freeze
Freeze
Hog Rider Arrows

Defense Synergies 3 9

Skeletons
Tesla Ice Spirit Knight Firecracker
Ice Spirit
Skeletons Knight Firecracker Tesla
Arrows
Knight Tesla
Knight
Firecracker Tesla Skeletons Ice Spirit Arrows
Firecracker
Knight Skeletons Ice Spirit Tesla
Tesla
Skeletons Knight Ice Spirit Arrows Firecracker
Hog Rider
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla
Skeletons Ice Spirit Knight Firecracker Tesla
Tesla Skeletons Knight Freeze
Tesla Skeletons Knight Firecracker
Arrows Firecracker
Arrows Freeze Skeletons Firecracker Tesla
Tesla Ice Spirit Arrows Firecracker Freeze
Arrows Tesla
Tesla Skeletons
Knight Skeletons Ice Spirit Firecracker Tesla
Skeletons Arrows Knight Firecracker Tesla Freeze
Arrows Tesla Firecracker
Tesla Skeletons Ice Spirit Knight Freeze
Ice Spirit Arrows Firecracker Tesla Freeze
Knight Tesla
Ice Spirit Tesla Freeze
Tesla Skeletons Arrows Knight Firecracker
Ice Spirit Arrows Tesla Knight Firecracker
Arrows Freeze Ice Spirit Knight Firecracker Tesla
Tesla
Arrows Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Arrows Knight Firecracker Tesla
Skeletons Ice Spirit Knight
Knight Tesla
Skeletons Knight Tesla
Arrows Firecracker Skeletons Ice Spirit Tesla Freeze
Skeletons Knight Tesla
Knight Tesla
Freeze Skeletons Ice Spirit Knight Firecracker
Skeletons Tesla
Knight Tesla
Arrows
Skeletons Knight Tesla
Firecracker Tesla
Tesla Skeletons Ice Spirit Knight Firecracker Freeze
Arrows Firecracker Tesla Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Knight Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Ice Spirit Freeze
Arrows Firecracker
Arrows Ice Spirit Firecracker Freeze
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Freeze Ice Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker Freeze
Arrows
Ice Spirit Arrows Firecracker Freeze
Arrows Firecracker
Ice Spirit Freeze
Arrows Firecracker
Freeze
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker

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