My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Tesla Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Goblin Barrel
Giant Snowball
Skeletons Royal Recruits Goblin Barrel
Zap
Skeletons Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Tesla Royal Recruits Goblin Barrel
The Log
Skeletons Ice Spirit Firecracker Royal Recruits Goblin Barrel
Earthquake
Skeletons Firecracker Tesla Goblin Barrel
Arrows
Skeletons Ice Spirit Firecracker Royal Recruits Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Royal Recruits Goblin Barrel
Fireball
Firecracker Tesla Goblin Barrel
Poison
Firecracker Royal Recruits
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Knight Firecracker Goblin Barrel Tesla Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Goblin Barrel Firecracker Royal Recruits
Arrows
Knight Goblin Barrel
Knight
Ice Spirit Firecracker Goblin Barrel Arrows
Firecracker
Knight Ice Spirit Royal Recruits Goblin Barrel
Tesla
Royal Recruits
Ice Spirit Firecracker
Goblin Barrel
Ice Spirit Knight Arrows Firecracker

Defense Synergies 3 11

Skeletons
Tesla Ice Spirit Knight Firecracker
Ice Spirit
Skeletons Knight Firecracker Tesla Royal Recruits
Arrows
Knight Tesla
Knight
Firecracker Tesla Skeletons Ice Spirit Arrows
Firecracker
Knight Skeletons Ice Spirit Tesla Royal Recruits
Tesla
Skeletons Knight Ice Spirit Arrows Firecracker
Royal Recruits
Ice Spirit Firecracker
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Royal Recruits
Skeletons Ice Spirit Knight Firecracker Tesla Royal Recruits
Tesla Skeletons Knight Royal Recruits
Tesla Royal Recruits Skeletons Knight Firecracker
Arrows Firecracker Royal Recruits
Arrows Skeletons Firecracker Tesla
Tesla Ice Spirit Arrows Firecracker
Arrows Tesla Royal Recruits
Tesla Skeletons Royal Recruits
Knight Skeletons Ice Spirit Firecracker Tesla Royal Recruits
Skeletons Arrows Knight Firecracker Tesla Royal Recruits
Arrows Tesla Firecracker
Tesla Royal Recruits Skeletons Ice Spirit Knight
Ice Spirit Arrows Firecracker Tesla Royal Recruits
Royal Recruits Knight Tesla
Ice Spirit Tesla Royal Recruits
Tesla Skeletons Arrows Knight Firecracker Royal Recruits
Ice Spirit Arrows Tesla Knight Firecracker Royal Recruits
Arrows Ice Spirit Knight Firecracker Tesla Royal Recruits
Tesla Royal Recruits
Royal Recruits Arrows Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Skeletons Tesla
Arrows Knight Firecracker Tesla
Royal Recruits Skeletons Ice Spirit Knight
Royal Recruits Knight Tesla
Royal Recruits Skeletons Knight Tesla
Arrows Firecracker Skeletons Ice Spirit Tesla
Royal Recruits Skeletons Knight Tesla
Knight Tesla Royal Recruits
Royal Recruits Skeletons Ice Spirit Knight Firecracker
Royal Recruits Skeletons Tesla
Knight Tesla Royal Recruits
Royal Recruits Arrows
Royal Recruits Skeletons Knight Tesla
Royal Recruits Firecracker Tesla
Tesla Royal Recruits Skeletons Ice Spirit Knight Firecracker
Arrows Firecracker Tesla Royal Recruits
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Royal Recruits
Arrows Firecracker
Arrows
Arrows Knight Firecracker Royal Recruits
Arrows Firecracker
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Firecracker Arrows Knight Royal Recruits
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Royal Recruits
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Royal Recruits
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Ice Spirit Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits
Firecracker

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