My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Lumberjack
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Wizard Lumberjack
The Log
Skeletons Ice Spirit Mini P.E.K.K.A Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Mini P.E.K.K.A Wizard P.E.K.K.A Lumberjack
Fireball
Wizard Lumberjack
Poison
Wizard
Lightning
Mini P.E.K.K.A Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Mini P.E.K.K.A Lumberjack Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Spirit Arrows Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Mini P.E.K.K.A Lumberjack
Arrows
P.E.K.K.A Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Ice Spirit Arrows Wizard Lumberjack
Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Rocket
P.E.K.K.A
Ice Spirit Arrows Wizard Lumberjack
Lumberjack
Ice Spirit Arrows Mini P.E.K.K.A Wizard P.E.K.K.A

Defense Synergies 1 15

Skeletons
Ice Spirit Mini P.E.K.K.A Wizard P.E.K.K.A Lumberjack
Ice Spirit
Mini P.E.K.K.A Skeletons Wizard Rocket P.E.K.K.A Lumberjack
Arrows
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Ice Spirit Skeletons Arrows Wizard
Wizard
Skeletons Ice Spirit Mini P.E.K.K.A P.E.K.K.A Lumberjack
Rocket
Ice Spirit
P.E.K.K.A
Skeletons Ice Spirit Arrows Wizard
Lumberjack
Skeletons Ice Spirit Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Skeletons Ice Spirit
Mini P.E.K.K.A Rocket P.E.K.K.A Lumberjack Skeletons
Mini P.E.K.K.A P.E.K.K.A Lumberjack Skeletons
Arrows Mini P.E.K.K.A Rocket P.E.K.K.A Lumberjack
Arrows Skeletons Lumberjack
Rocket Ice Spirit Arrows Wizard
Rocket Arrows P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeletons Lumberjack
Skeletons Ice Spirit Mini P.E.K.K.A Lumberjack
Skeletons Arrows Wizard Lumberjack
Arrows Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Skeletons Ice Spirit Wizard Rocket
Wizard Rocket Ice Spirit Arrows Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Rocket Ice Spirit Mini P.E.K.K.A P.E.K.K.A Lumberjack
Wizard Skeletons Arrows Mini P.E.K.K.A P.E.K.K.A Lumberjack
Ice Spirit Arrows Wizard Lumberjack
Arrows Wizard Ice Spirit Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Wizard Arrows Mini P.E.K.K.A P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Skeletons P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Rocket Lumberjack
P.E.K.K.A Lumberjack Skeletons Ice Spirit Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket P.E.K.K.A Lumberjack
P.E.K.K.A Skeletons Mini P.E.K.K.A Lumberjack
Arrows Wizard Rocket Skeletons Ice Spirit
Mini P.E.K.K.A Rocket P.E.K.K.A Skeletons Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Rocket P.E.K.K.A Skeletons Ice Spirit Mini P.E.K.K.A
P.E.K.K.A Skeletons
P.E.K.K.A Mini P.E.K.K.A Lumberjack
Rocket P.E.K.K.A Arrows
Mini P.E.K.K.A Rocket P.E.K.K.A Skeletons Wizard Lumberjack
Wizard
Skeletons Ice Spirit Mini P.E.K.K.A Rocket P.E.K.K.A Lumberjack
Arrows Mini P.E.K.K.A Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Wizard Rocket Arrows
Arrows Wizard Ice Spirit Rocket
Arrows Wizard
Arrows Ice Spirit Wizard
Arrows Wizard
Rocket Mini P.E.K.K.A Lumberjack
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Wizard
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Ice Spirit Wizard
Arrows Wizard
Arrows Wizard
Rocket Arrows
Arrows Wizard
Rocket Ice Spirit Wizard
Mini P.E.K.K.A
Arrows Wizard Rocket
Rocket Ice Spirit Arrows
P.E.K.K.A
Rocket Arrows Wizard
Ice Spirit Rocket
Rocket Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Rocket Lumberjack
Arrows Wizard
Rocket Arrows
P.E.K.K.A
Ice Spirit Rocket
Rocket
Rocket
P.E.K.K.A
Wizard Rocket

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