My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Curse Clone
Giant Snowball
Skeletons Wall Breakers Goblin Curse Clone Lumberjack
Zap
Skeletons Wall Breakers Goblin Curse Clone
Barbarian Barrel
Skeletons Ice Spirit Wall Breakers Goblin Curse Clone Lumberjack
The Log
Skeletons Ice Spirit Wall Breakers Goblin Curse Clone Lumberjack
Earthquake
Skeletons Clone
Arrows
Skeletons Ice Spirit Wall Breakers Goblin Curse Clone
Royal Delivery
Skeletons Ice Spirit Wall Breakers Clone Lumberjack
Fireball
Wall Breakers Clone Lumberjack
Poison
Goblin Curse Clone
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Goblin Curse Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Wall Breakers Goblin Curse Arrows Clone Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Wall Breakers

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Wall Breakers Goblin Curse Lumberjack
Arrows
Mirror Goblin Curse Wall Breakers Lumberjack
Mirror
Arrows Wall Breakers Lumberjack
Wall Breakers
Ice Spirit Arrows Mirror
Goblin Curse
Arrows Ice Spirit
Clone
Lumberjack
Lumberjack
Ice Spirit Arrows Mirror Clone

Defense Synergies 1 5

Skeletons
Ice Spirit Lumberjack
Ice Spirit
Skeletons Lumberjack
Arrows
Mirror Lumberjack
Mirror
Arrows Lumberjack
Wall Breakers
Goblin Curse
Clone
Lumberjack
Skeletons Ice Spirit Arrows Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Skeletons Ice Spirit Goblin Curse
Lumberjack Skeletons Goblin Curse
Lumberjack Skeletons Goblin Curse
Arrows Lumberjack
Arrows Skeletons Lumberjack
Ice Spirit Arrows Goblin Curse
Arrows
Skeletons Goblin Curse Lumberjack
Skeletons Ice Spirit Lumberjack
Goblin Curse Skeletons Arrows Lumberjack
Arrows Goblin Curse
Lumberjack Skeletons Ice Spirit Goblin Curse
Ice Spirit Arrows Goblin Curse Lumberjack
Goblin Curse Lumberjack
Ice Spirit Goblin Curse Lumberjack
Skeletons Arrows Lumberjack
Ice Spirit Arrows Lumberjack
Arrows Ice Spirit Goblin Curse Lumberjack
Goblin Curse Lumberjack
Arrows Goblin Curse Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons
Arrows Lumberjack
Lumberjack Skeletons Ice Spirit
Lumberjack
Skeletons Goblin Curse Lumberjack
Arrows Skeletons Ice Spirit Goblin Curse
Skeletons Lumberjack
Goblin Curse Lumberjack
Skeletons Ice Spirit
Skeletons Goblin Curse
Lumberjack
Arrows
Skeletons Goblin Curse Lumberjack
Goblin Curse
Skeletons Ice Spirit Lumberjack
Arrows Goblin Curse
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Goblin Curse
Arrows
Arrows
Arrows Goblin Curse
Arrows Ice Spirit Goblin Curse
Arrows
Arrows Ice Spirit Goblin Curse
Arrows
Lumberjack
Arrows
Arrows Goblin Curse
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Goblin Curse
Arrows
Arrows
Arrows Goblin Curse Ice Spirit
Arrows
Arrows
Arrows Goblin Curse
Arrows Goblin Curse
Ice Spirit
Arrows
Ice Spirit Arrows
Arrows Goblin Curse
Ice Spirit
Arrows Goblin Curse
Arrows
Lumberjack
Arrows
Arrows
Ice Spirit

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