My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Skeleton Barrel Tesla Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel
Giant Snowball
Skeletons Skeleton Barrel Electro Dragon
Zap
Skeletons Skeleton Barrel
Barbarian Barrel
Skeletons Ice Spirit Skeleton Barrel Tesla
The Log
Skeletons Ice Spirit Skeleton Barrel
Earthquake
Skeletons Tesla
Arrows
Skeletons Ice Spirit Skeleton Barrel
Royal Delivery
Skeletons Ice Spirit Skeleton Barrel Electro Dragon
Fireball
Skeleton Barrel Tesla Electro Dragon
Poison
Skeleton Barrel Electro Dragon
Lightning
Tesla Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Poison Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Skeleton Barrel Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Skeleton Barrel Tesla Poison Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Skeleton Barrel

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Skeleton Barrel Mega Knight
Arrows
Skeleton Barrel Mega Knight
Skeleton Barrel
Ice Spirit Arrows Poison Mega Knight
Tesla
Poison
Skeleton Barrel Electro Dragon Mega Knight
Electro Dragon
Poison Mega Knight
Mega Knight
Ice Spirit Arrows Skeleton Barrel Poison Electro Dragon

Defense Synergies 2 11

Skeletons
Tesla Ice Spirit Poison Electro Dragon
Ice Spirit
Skeletons Tesla Poison Electro Dragon Mega Knight
Arrows
Mega Knight Tesla
Skeleton Barrel
Mega Knight
Tesla
Skeletons Ice Spirit Arrows Poison
Poison
Skeletons Ice Spirit Tesla Mega Knight
Electro Dragon
Skeletons Ice Spirit
Mega Knight
Arrows Ice Spirit Skeleton Barrel Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla Electro Dragon
Skeletons Ice Spirit Tesla Electro Dragon Mega Knight
Tesla Mega Knight Skeletons Electro Dragon
Tesla Skeletons Electro Dragon Mega Knight
Arrows Poison Mega Knight
Arrows Skeletons Tesla Electro Dragon Mega Knight
Tesla Ice Spirit Arrows Poison Electro Dragon
Arrows Skeleton Barrel Tesla Poison Electro Dragon Mega Knight
Tesla Skeletons
Skeletons Ice Spirit Tesla Mega Knight
Poison Skeletons Arrows Tesla Electro Dragon Mega Knight
Arrows Tesla Poison Electro Dragon
Tesla Mega Knight Skeletons Ice Spirit Electro Dragon
Mega Knight Ice Spirit Arrows Tesla Poison Electro Dragon
Tesla Mega Knight
Ice Spirit Tesla Mega Knight
Tesla Mega Knight Skeletons Arrows Poison Electro Dragon
Ice Spirit Arrows Tesla Mega Knight Electro Dragon
Arrows Poison Ice Spirit Tesla Electro Dragon Mega Knight
Tesla
Mega Knight Arrows Tesla Poison Electro Dragon
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla
Poison Arrows Skeleton Barrel Tesla Electro Dragon Mega Knight
Mega Knight Skeletons Ice Spirit Electro Dragon
Mega Knight Tesla
Skeletons Tesla Mega Knight
Arrows Poison Skeletons Ice Spirit Skeleton Barrel Tesla Electro Dragon
Skeletons Tesla
Mega Knight Tesla
Electro Dragon Mega Knight Skeletons Ice Spirit Poison
Skeletons Tesla
Mega Knight Tesla Electro Dragon
Mega Knight Arrows Poison
Mega Knight Skeletons Tesla
Tesla Electro Dragon Mega Knight
Tesla Electro Dragon Skeletons Ice Spirit Poison
Arrows Poison Mega Knight Tesla Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Arrows Electro Dragon
Arrows Poison Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Poison Electro Dragon
Arrows Skeleton Barrel Poison
Poison Arrows Mega Knight
Arrows Poison Ice Spirit Skeleton Barrel Electro Dragon
Arrows Poison
Arrows Poison Ice Spirit Skeleton Barrel Electro Dragon
Arrows Poison Skeleton Barrel Electro Dragon
Poison Electro Dragon
Poison Arrows Skeleton Barrel Electro Dragon
Poison Arrows Electro Dragon
Poison Skeleton Barrel
Arrows Skeleton Barrel Poison Electro Dragon
Arrows Skeleton Barrel Poison
Arrows Skeleton Barrel Poison Electro Dragon
Arrows Skeleton Barrel Poison Electro Dragon Mega Knight
Arrows Poison
Arrows Skeleton Barrel Poison Electro Dragon Mega Knight
Arrows Skeleton Barrel Poison Electro Dragon Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Skeleton Barrel Poison Electro Dragon
Arrows Poison Ice Spirit Electro Dragon Mega Knight
Arrows Poison Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Poison Electro Dragon Mega Knight
Poison Arrows Skeleton Barrel
Poison Arrows Electro Dragon
Electro Dragon Ice Spirit Skeleton Barrel Poison
Poison Arrows Electro Dragon Mega Knight
Ice Spirit Arrows Poison Electro Dragon
Mega Knight
Arrows Poison
Skeleton Barrel Ice Spirit Electro Dragon
Poison Arrows Electro Dragon
Arrows
Poison Electro Dragon Mega Knight
Arrows Skeleton Barrel Poison Electro Dragon
Arrows Poison
Electro Dragon Mega Knight
Electro Dragon Ice Spirit Poison
Poison Electro Dragon
Poison Electro Dragon Skeleton Barrel Mega Knight
Electro Dragon Mega Knight
Poison

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