My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Balloon
Giant Snowball
Skeletons Clone Witch Balloon Lumberjack
Zap
Skeletons Clone Witch Balloon
Barbarian Barrel
Skeletons Ice Spirit Tesla Clone Witch Lumberjack
The Log
Skeletons Ice Spirit Clone Witch Lumberjack
Earthquake
Skeletons Tesla Clone Witch
Arrows
Skeletons Ice Spirit Clone Witch
Royal Delivery
Skeletons Ice Spirit Clone Witch Balloon Lumberjack
Fireball
Tesla Clone Witch Balloon Lumberjack
Poison
Clone Witch Balloon
Lightning
Tesla Witch Balloon Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Clone Tesla Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Clone

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Balloon Witch Lumberjack
Arrows
Balloon Lumberjack
Tesla
Clone
Balloon Witch Lumberjack
Witch
Ice Spirit Clone Lumberjack
Balloon
Ice Spirit Arrows Clone Lumberjack
Lumberjack
Balloon Ice Spirit Arrows Clone Witch

Defense Synergies 1 9

Skeletons
Tesla Ice Spirit Witch Lumberjack
Ice Spirit
Skeletons Tesla Witch Lumberjack
Arrows
Tesla Lumberjack
Tesla
Skeletons Ice Spirit Arrows
Clone
Witch
Skeletons Ice Spirit Lumberjack
Balloon
Lumberjack
Skeletons Ice Spirit Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Lumberjack Skeletons Ice Spirit Tesla Witch
Tesla Witch Lumberjack Skeletons
Tesla Witch Lumberjack Skeletons
Arrows Lumberjack
Arrows Skeletons Tesla Lumberjack
Tesla Ice Spirit Arrows Witch
Arrows Tesla
Tesla Witch Skeletons Lumberjack
Skeletons Ice Spirit Tesla Lumberjack
Witch Skeletons Arrows Tesla Lumberjack
Arrows Tesla Witch
Tesla Lumberjack Skeletons Ice Spirit Witch
Ice Spirit Arrows Tesla Witch Lumberjack
Tesla Lumberjack
Ice Spirit Tesla Lumberjack
Tesla Skeletons Arrows Witch Lumberjack
Ice Spirit Arrows Tesla Witch Lumberjack
Arrows Witch Ice Spirit Tesla Lumberjack
Tesla Lumberjack
Arrows Tesla Witch Lumberjack
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Tesla Witch
Arrows Tesla Lumberjack
Lumberjack Skeletons Ice Spirit Witch
Lumberjack Tesla
Skeletons Tesla Witch Lumberjack
Arrows Skeletons Ice Spirit Tesla Witch
Skeletons Tesla Witch Lumberjack
Tesla Lumberjack
Skeletons Ice Spirit Witch
Witch Skeletons Tesla
Tesla Witch Lumberjack
Arrows
Skeletons Tesla Witch Lumberjack
Tesla Witch
Tesla Witch Skeletons Ice Spirit Lumberjack
Arrows Tesla Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Ice Spirit Witch
Arrows Witch
Arrows Ice Spirit
Arrows
Lumberjack
Arrows
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows Ice Spirit Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Ice Spirit Witch
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Witch
Arrows Witch
Arrows
Lumberjack
Arrows
Arrows
Ice Spirit Witch
Witch
Witch

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