My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Goblin Drill
Zap
Skeletons Goblin Drill
Barbarian Barrel
Skeletons Ice Spirit Tesla Wizard Goblin Drill
The Log
Skeletons Ice Spirit Goblin Drill
Earthquake
Skeletons Tesla Goblin Drill
Arrows
Skeletons Ice Spirit Goblin Drill
Royal Delivery
Skeletons Ice Spirit Wizard Goblin Drill P.E.K.K.A
Fireball
Tesla Wizard Goblin Drill
Poison
Wizard Goblin Drill
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Arrows Tesla Goblin Drill Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Arrows

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Goblin Drill
Arrows
P.E.K.K.A Goblin Drill
Tesla
Wizard
P.E.K.K.A
Goblin Drill
Ice Spirit Arrows The Log
P.E.K.K.A
Ice Spirit Arrows Wizard The Log
The Log
Goblin Drill P.E.K.K.A

Defense Synergies 3 16

Skeletons
Tesla Ice Spirit Wizard P.E.K.K.A The Log
Ice Spirit
Skeletons Tesla Wizard Goblin Drill P.E.K.K.A The Log
Arrows
Tesla P.E.K.K.A
Tesla
Skeletons The Log Ice Spirit Arrows Wizard Goblin Drill
Wizard
Skeletons Ice Spirit Tesla P.E.K.K.A The Log
Goblin Drill
Ice Spirit Tesla The Log
P.E.K.K.A
The Log Skeletons Ice Spirit Arrows Wizard
The Log
Tesla P.E.K.K.A Skeletons Ice Spirit Wizard Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
P.E.K.K.A Skeletons Ice Spirit Tesla Goblin Drill The Log
Tesla P.E.K.K.A Skeletons Goblin Drill
Tesla P.E.K.K.A Skeletons Goblin Drill
Arrows P.E.K.K.A The Log
Arrows The Log Skeletons Tesla
Tesla Ice Spirit Arrows Wizard
Arrows Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Skeletons Goblin Drill
Skeletons Ice Spirit Tesla
Skeletons Arrows Tesla Wizard Goblin Drill The Log
Arrows Tesla Wizard
Tesla Goblin Drill P.E.K.K.A Skeletons Ice Spirit Wizard The Log
Wizard Ice Spirit Arrows Tesla Goblin Drill P.E.K.K.A The Log
P.E.K.K.A Tesla Goblin Drill
Ice Spirit Tesla Goblin Drill P.E.K.K.A The Log
Tesla Wizard Skeletons Arrows Goblin Drill P.E.K.K.A
Ice Spirit Arrows Tesla Wizard Goblin Drill The Log
Arrows Wizard Goblin Drill The Log Ice Spirit Tesla
P.E.K.K.A Tesla Goblin Drill
Wizard Arrows Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla P.E.K.K.A
Arrows Tesla Wizard The Log
P.E.K.K.A Skeletons Ice Spirit The Log
P.E.K.K.A Tesla The Log
P.E.K.K.A Skeletons Tesla Goblin Drill
Arrows Wizard Skeletons Ice Spirit Tesla
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla
P.E.K.K.A Skeletons Ice Spirit The Log
P.E.K.K.A Skeletons Tesla Goblin Drill
P.E.K.K.A Tesla
P.E.K.K.A Arrows The Log
P.E.K.K.A Skeletons Tesla Wizard
Wizard Tesla
Tesla Skeletons Ice Spirit Goblin Drill P.E.K.K.A The Log
Arrows Tesla Wizard P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill The Log
Arrows The Log
Arrows Goblin Drill The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Ice Spirit
Arrows Wizard The Log
Arrows The Log Ice Spirit Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard Goblin Drill The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows Goblin Drill The Log
Arrows The Log Ice Spirit Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Ice Spirit Wizard
Arrows Wizard The Log
Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard The Log
Ice Spirit
Arrows Wizard
Arrows The Log
Wizard
Arrows The Log Wizard
Arrows
P.E.K.K.A
Ice Spirit The Log
The Log
P.E.K.K.A
Wizard

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