My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Electro Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Electro Wizard
The Log
Skeletons Ice Spirit
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Electro Dragon P.E.K.K.A Electro Wizard
Fireball
Electro Dragon Electro Wizard
Poison
Electro Dragon Electro Wizard
Lightning
Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Tornado Freeze Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tornado Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Tornado Freeze Electro Wizard Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Tornado

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A
Arrows
P.E.K.K.A Freeze
Tornado
P.E.K.K.A Freeze Electro Dragon
Freeze
Arrows Tornado
Electro Dragon
Tornado P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Tornado Electro Wizard Electro Dragon
Electro Wizard
P.E.K.K.A

Defense Synergies 1 16

Skeletons
Ice Spirit Tornado Electro Dragon P.E.K.K.A Electro Wizard
Ice Spirit
Skeletons Tornado Electro Dragon P.E.K.K.A Electro Wizard
Arrows
Tornado P.E.K.K.A
Tornado
P.E.K.K.A Skeletons Ice Spirit Arrows Electro Dragon Electro Wizard
Freeze
Electro Wizard
Electro Dragon
Skeletons Ice Spirit Tornado Electro Wizard
P.E.K.K.A
Tornado Skeletons Ice Spirit Arrows Electro Wizard
Electro Wizard
Skeletons Ice Spirit Tornado Freeze Electro Dragon P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Electro Wizard
P.E.K.K.A Skeletons Ice Spirit Electro Dragon Electro Wizard
Tornado P.E.K.K.A Skeletons Freeze Electro Dragon Electro Wizard
P.E.K.K.A Skeletons Electro Dragon Electro Wizard
Arrows Tornado P.E.K.K.A
Arrows Tornado Freeze Skeletons Electro Dragon Electro Wizard
Tornado Electro Wizard Ice Spirit Arrows Freeze Electro Dragon
Arrows Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Ice Spirit Electro Wizard
Electro Wizard Skeletons Arrows Tornado Freeze Electro Dragon
Arrows Tornado Electro Dragon Electro Wizard
P.E.K.K.A Skeletons Ice Spirit Freeze Electro Dragon Electro Wizard
Ice Spirit Arrows Tornado Freeze Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Ice Spirit Freeze P.E.K.K.A Electro Wizard
Skeletons Arrows Tornado Electro Dragon P.E.K.K.A Electro Wizard
Ice Spirit Arrows Tornado Electro Dragon Electro Wizard
Arrows Tornado Freeze Ice Spirit Electro Dragon Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Arrows Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Arrows Electro Dragon
P.E.K.K.A Skeletons Ice Spirit Electro Dragon Electro Wizard
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Skeletons
Arrows Skeletons Ice Spirit Tornado Freeze Electro Dragon Electro Wizard
P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A
Freeze Electro Dragon P.E.K.K.A Electro Wizard Skeletons Ice Spirit Tornado
P.E.K.K.A Skeletons
P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows Tornado Electro Wizard
P.E.K.K.A Skeletons
Electro Dragon
Electro Dragon Electro Wizard Skeletons Ice Spirit Tornado Freeze P.E.K.K.A
Arrows Freeze Electro Dragon P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Electro Dragon
Arrows Tornado Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Freeze
Arrows
Arrows Ice Spirit Tornado Freeze Electro Dragon
Arrows Tornado
Arrows Ice Spirit Tornado Freeze Electro Dragon
Arrows Tornado Electro Dragon
Tornado Electro Dragon Electro Wizard
Arrows Tornado Electro Dragon Electro Wizard
Arrows Tornado Electro Dragon
Arrows Freeze Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado Freeze
Arrows Electro Dragon Electro Wizard
Arrows Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Freeze Ice Spirit Electro Dragon
Arrows Tornado Electro Dragon Electro Wizard
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Ice Spirit Freeze
Arrows Electro Dragon
Ice Spirit Arrows Freeze Electro Dragon Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Ice Spirit Freeze Electro Dragon
Arrows Tornado Electro Dragon Electro Wizard
Freeze
Arrows
Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Ice Spirit Tornado Freeze Electro Wizard
Tornado Electro Dragon Electro Wizard
Electro Dragon Tornado Freeze Electro Wizard
P.E.K.K.A
Electro Dragon

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