My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Miner
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Magic Archer
The Log
Skeletons Ice Spirit
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Miner Magic Archer
Fireball
Magic Archer
Poison
Magic Archer
Lightning
Magic Archer Monk
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Barbarian Barrel Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Barbarian Barrel Tornado Miner Magic Archer Monk Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Barbarian Barrel Tornado

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Barbarian Barrel Miner
Barbarian Barrel
Ice Spirit Tornado Miner
Tornado
Magic Archer Barbarian Barrel
Lightning
Miner
Ice Spirit Barbarian Barrel Magic Archer
Magic Archer
Tornado Miner
Monk

Defense Synergies 1 12

Skeletons
Ice Spirit Barbarian Barrel Tornado Magic Archer Monk
Ice Spirit
Skeletons Barbarian Barrel Tornado Miner Magic Archer
Barbarian Barrel
Skeletons Ice Spirit Tornado Miner Magic Archer
Tornado
Magic Archer Skeletons Ice Spirit Barbarian Barrel
Lightning
Miner
Ice Spirit Barbarian Barrel
Magic Archer
Tornado Skeletons Ice Spirit Barbarian Barrel
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Barbarian Barrel Magic Archer
Skeletons Ice Spirit Monk
Tornado Skeletons Lightning
Skeletons Monk
Lightning Barbarian Barrel Tornado Monk
Barbarian Barrel Tornado Skeletons Magic Archer
Tornado Lightning Ice Spirit Magic Archer
Lightning Barbarian Barrel Magic Archer Monk
Skeletons Tornado
Tornado Skeletons Ice Spirit Barbarian Barrel Miner
Skeletons Barbarian Barrel Tornado Magic Archer
Tornado Magic Archer
Skeletons Ice Spirit Lightning
Ice Spirit Barbarian Barrel Tornado Magic Archer
Tornado Monk Ice Spirit Lightning
Skeletons Tornado
Ice Spirit Barbarian Barrel Tornado Magic Archer
Barbarian Barrel Tornado Ice Spirit Magic Archer
Tornado
Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel
Barbarian Barrel Lightning Miner Magic Archer Monk
Skeletons Ice Spirit Lightning
Lightning Barbarian Barrel Tornado Monk
Skeletons
Skeletons Ice Spirit Tornado Magic Archer Monk
Skeletons Lightning
Lightning Skeletons Ice Spirit Barbarian Barrel Tornado Magic Archer Monk
Skeletons
Lightning Monk Tornado
Lightning Skeletons
Magic Archer
Skeletons Ice Spirit Barbarian Barrel Tornado Lightning Magic Archer Monk
Barbarian Barrel Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Barbarian Barrel Monk
Monk Barbarian Barrel Tornado Miner Magic Archer
Lightning Barbarian Barrel Miner Magic Archer
Lightning Barbarian Barrel
Barbarian Barrel Magic Archer
Ice Spirit Tornado Magic Archer Monk
Tornado Magic Archer
Ice Spirit Barbarian Barrel Tornado Lightning Magic Archer
Miner Monk Tornado Lightning
Lightning Tornado
Lightning Miner Monk Barbarian Barrel Tornado Magic Archer
Lightning Monk Tornado Magic Archer
Lightning Barbarian Barrel Miner Magic Archer
Lightning Barbarian Barrel Magic Archer Monk
Lightning Barbarian Barrel Magic Archer
Lightning Barbarian Barrel Magic Archer
Lightning Magic Archer Barbarian Barrel
Lightning Monk Barbarian Barrel Tornado
Lightning
Lightning Barbarian Barrel Magic Archer Monk
Lightning Barbarian Barrel Tornado Miner Magic Archer Monk
Lightning Magic Archer Monk
Lightning Tornado
Tornado Lightning Monk
Lightning Barbarian Barrel Monk
Tornado Ice Spirit Barbarian Barrel Magic Archer
Miner Barbarian Barrel Tornado Lightning Magic Archer Monk
Lightning Tornado Miner Magic Archer Monk
Lightning Miner Barbarian Barrel Tornado Magic Archer
Lightning Tornado Magic Archer
Lightning Ice Spirit
Lightning
Lightning Miner Magic Archer
Lightning Ice Spirit Magic Archer Monk
Lightning Magic Archer Monk
Lightning Ice Spirit Barbarian Barrel Magic Archer
Lightning Tornado Magic Archer Monk
Barbarian Barrel
Lightning Miner Magic Archer
Lightning Magic Archer
Lightning Monk Tornado
Ice Spirit Tornado Lightning Magic Archer
Tornado Lightning Magic Archer
Lightning Barbarian Barrel Tornado Miner Magic Archer Monk
Lightning Monk

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