My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Dark Prince Electro Dragon P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Dark Prince
Giant Snowball
Skeletons Goblin Barrel Electro Dragon Little Prince
Zap
Skeletons Goblin Barrel Dark Prince Little Prince
Barbarian Barrel
Skeletons Ice Spirit Goblin Barrel Dark Prince Little Prince
The Log
Skeletons Ice Spirit Goblin Barrel Dark Prince Little Prince
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Ice Spirit Goblin Barrel Little Prince
Royal Delivery
Skeletons Ice Spirit Goblin Barrel Dark Prince Electro Dragon P.E.K.K.A Little Prince
Fireball
Goblin Barrel Electro Dragon Little Prince
Poison
Electro Dragon Little Prince
Lightning
Dark Prince Electro Dragon Little Prince
Rocket
Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Dark Prince Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Goblin Barrel Little Prince Dark Prince Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Goblin Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel P.E.K.K.A Dark Prince
Goblin Barrel
Ice Spirit Dark Prince P.E.K.K.A
Dark Prince
Goblin Barrel Ice Spirit Little Prince
Electro Dragon
P.E.K.K.A Little Prince
P.E.K.K.A
Ice Spirit Goblin Barrel Electro Dragon The Log
The Log
P.E.K.K.A Little Prince
Little Prince
Dark Prince Electro Dragon The Log

Defense Synergies 1 16

Skeletons
Ice Spirit Dark Prince Electro Dragon P.E.K.K.A The Log Little Prince
Ice Spirit
Skeletons Dark Prince Electro Dragon P.E.K.K.A The Log Little Prince
Goblin Barrel
Dark Prince
Skeletons Ice Spirit Electro Dragon The Log Little Prince
Electro Dragon
Skeletons Ice Spirit Dark Prince The Log
P.E.K.K.A
The Log Skeletons Ice Spirit
The Log
P.E.K.K.A Skeletons Ice Spirit Dark Prince Electro Dragon Little Prince
Little Prince
Skeletons Ice Spirit Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log
P.E.K.K.A Skeletons Ice Spirit Dark Prince Electro Dragon The Log
P.E.K.K.A Skeletons Dark Prince Electro Dragon
P.E.K.K.A Skeletons Dark Prince Electro Dragon
Dark Prince P.E.K.K.A The Log
The Log Skeletons Dark Prince Electro Dragon
Ice Spirit Electro Dragon Little Prince
Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Ice Spirit Dark Prince Little Prince
Skeletons Dark Prince Electro Dragon The Log
Electro Dragon
P.E.K.K.A Skeletons Ice Spirit Dark Prince Electro Dragon The Log
Ice Spirit Dark Prince Electro Dragon P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit P.E.K.K.A The Log
Skeletons Dark Prince Electro Dragon P.E.K.K.A
Ice Spirit Dark Prince Electro Dragon The Log Little Prince
The Log Ice Spirit Dark Prince Electro Dragon Little Prince
P.E.K.K.A
Dark Prince Electro Dragon P.E.K.K.A The Log Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince P.E.K.K.A
Electro Dragon The Log
P.E.K.K.A Skeletons Ice Spirit Dark Prince Electro Dragon The Log
Dark Prince P.E.K.K.A The Log
P.E.K.K.A Skeletons Dark Prince
Skeletons Ice Spirit Electro Dragon
Dark Prince P.E.K.K.A Skeletons
P.E.K.K.A Dark Prince
Electro Dragon P.E.K.K.A Skeletons Ice Spirit Dark Prince The Log
P.E.K.K.A Skeletons
P.E.K.K.A Dark Prince Electro Dragon
P.E.K.K.A Dark Prince The Log
Dark Prince P.E.K.K.A Skeletons
Electro Dragon
Electro Dragon Skeletons Ice Spirit Dark Prince P.E.K.K.A The Log Little Prince
Dark Prince Electro Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
Dark Prince The Log
Dark Prince The Log
Ice Spirit Electro Dragon
The Log
The Log Ice Spirit Electro Dragon
The Log Electro Dragon
Electro Dragon
Dark Prince Electro Dragon The Log
Electro Dragon
The Log
Electro Dragon
The Log
Electro Dragon The Log
Electro Dragon The Log
Dark Prince Electro Dragon The Log
Electro Dragon The Log Little Prince
The Log
The Log
Electro Dragon The Log
The Log Ice Spirit Dark Prince Electro Dragon Little Prince
The Log Electro Dragon
Electro Dragon The Log
The Log
Electro Dragon Little Prince
Electro Dragon Ice Spirit
Electro Dragon The Log
Ice Spirit Electro Dragon
P.E.K.K.A
The Log
Ice Spirit Dark Prince Electro Dragon
Electro Dragon
The Log
Dark Prince Electro Dragon
The Log Electro Dragon
Dark Prince Electro Dragon P.E.K.K.A
Electro Dragon Ice Spirit The Log
Electro Dragon
Electro Dragon Dark Prince The Log Little Prince
P.E.K.K.A
Electro Dragon

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