My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Archers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers
Giant Snowball
Skeletons Bats Archers
Zap
Skeletons Bats Archers Mortar
Barbarian Barrel
Skeletons Ice Spirit Archers Mortar
The Log
Skeletons Ice Spirit Archers
Earthquake
Skeletons Archers Mortar
Arrows
Skeletons Ice Spirit Bats Archers
Royal Delivery
Skeletons Ice Spirit Bats Archers
Fireball
Archers Mortar
Poison
Bats Archers Mortar
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Tornado The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats The Log Archers Tornado Mortar Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats The Log

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bats Archers Mortar Mega Knight
Bats
Mega Knight Ice Spirit Mortar
Archers
Ice Spirit Mortar Mega Knight
Mortar
Ice Spirit Bats Archers Tornado The Log
Tornado
Mortar The Log Mega Knight
The Log
Mortar Tornado Mega Knight
Mega Knight
Bats Ice Spirit Archers Tornado The Log

Defense Synergies 0 24

Skeletons
Ice Spirit Bats Archers Mortar Tornado The Log
Ice Spirit
Skeletons Bats Archers Mortar Tornado The Log Mega Knight
Bats
Skeletons Ice Spirit Mortar The Log Mega Knight
Archers
Skeletons Ice Spirit Mortar Tornado The Log Mega Knight
Mortar
Skeletons Ice Spirit Bats Archers Tornado The Log
Tornado
Skeletons Ice Spirit Archers Mortar The Log Mega Knight
The Log
Skeletons Ice Spirit Bats Archers Mortar Tornado Mega Knight
Mega Knight
Ice Spirit Bats Archers Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar The Log
Skeletons Ice Spirit Bats Mortar The Log Mega Knight
Mortar Tornado Mega Knight Skeletons Bats Archers
Skeletons Bats Mortar Mega Knight
Tornado The Log Mega Knight
Tornado The Log Skeletons Bats Archers Mega Knight
Bats Tornado Ice Spirit Archers Mortar
The Log Mega Knight
Skeletons Mortar Tornado
Tornado Skeletons Ice Spirit Archers Mega Knight
Bats Archers Skeletons Tornado The Log Mega Knight
Bats Archers Tornado
Mortar Mega Knight Skeletons Ice Spirit Bats The Log
Mega Knight Ice Spirit Bats Mortar Tornado The Log
Mortar Mega Knight
Tornado Ice Spirit Mortar The Log Mega Knight
Mega Knight Skeletons Bats Mortar Tornado
Ice Spirit Mortar Mega Knight Bats Archers Tornado The Log
Mortar Tornado The Log Ice Spirit Bats Archers Mega Knight
Mortar Tornado
Mega Knight Bats Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Archers
Archers Mortar The Log Mega Knight
Mega Knight Skeletons Ice Spirit Bats The Log
Mega Knight Bats Tornado The Log
Skeletons Mega Knight
Skeletons Ice Spirit Bats Archers Tornado
Skeletons Bats Archers
Mega Knight
Mega Knight Skeletons Ice Spirit Bats Mortar Tornado The Log
Skeletons
Mega Knight Bats
Mega Knight Tornado The Log
Mega Knight Skeletons
Archers Mega Knight
Skeletons Ice Spirit Bats Archers Mortar Tornado The Log
Bats Mega Knight Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar Tornado The Log
The Log
The Log
Mortar The Log Mega Knight
Ice Spirit Bats Tornado
Archers Mortar Tornado The Log
The Log Ice Spirit Tornado
The Log Mortar Tornado
Bats Tornado
Mortar Tornado The Log
Archers Tornado
Mortar The Log
Mortar
Mortar The Log
Mortar The Log
Mortar The Log Mega Knight
Mortar Tornado
Bats
Archers Mortar The Log Mega Knight
Mortar Tornado The Log Mega Knight
The Log Mega Knight
Tornado
Tornado The Log
Mortar The Log
Tornado The Log Ice Spirit Mortar Mega Knight
Mortar The Log Tornado
Mortar Tornado The Log Mega Knight
Mortar Tornado The Log
Bats Archers Tornado
Ice Spirit Bats
Mortar The Log Mega Knight
Ice Spirit
Mega Knight
The Log
Ice Spirit Bats Archers
Archers Tornado
The Log
Mega Knight
The Log Mortar
Tornado
Mega Knight
Ice Spirit Bats Tornado The Log
Bats Tornado
Mortar Tornado The Log Mega Knight

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