My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Drill
Giant Snowball
Skeletons Bats Goblin Drill
Zap
Skeletons Bats Firecracker Goblin Drill
Barbarian Barrel
Skeletons Ice Spirit Firecracker Goblin Drill
The Log
Skeletons Ice Spirit Firecracker Goblin Drill
Earthquake
Skeletons Firecracker Goblin Drill
Arrows
Skeletons Ice Spirit Bats Firecracker Goblin Drill
Royal Delivery
Skeletons Ice Spirit Bats Firecracker Goblin Drill P.E.K.K.A
Fireball
Firecracker Goblin Drill
Poison
Bats Firecracker Goblin Drill
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats The Log Arrows Firecracker Goblin Drill P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats The Log

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Bats Firecracker Goblin Drill
Bats
Ice Spirit Firecracker Goblin Drill P.E.K.K.A
Arrows
P.E.K.K.A Goblin Drill
Firecracker
Ice Spirit Bats Goblin Drill P.E.K.K.A
Goblin Drill
Ice Spirit Bats Arrows Firecracker The Log
P.E.K.K.A
Ice Spirit Arrows Bats Firecracker The Log
The Log
Goblin Drill P.E.K.K.A

Defense Synergies 2 17

Skeletons
Ice Spirit Bats Firecracker P.E.K.K.A The Log
Ice Spirit
Skeletons Bats Firecracker Goblin Drill P.E.K.K.A The Log
Bats
Skeletons Ice Spirit Firecracker Goblin Drill P.E.K.K.A The Log
Arrows
P.E.K.K.A
Firecracker
The Log Skeletons Ice Spirit Bats P.E.K.K.A
Goblin Drill
Ice Spirit Bats The Log
P.E.K.K.A
The Log Skeletons Ice Spirit Bats Arrows Firecracker
The Log
Firecracker P.E.K.K.A Skeletons Ice Spirit Bats Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Skeletons Ice Spirit Bats Firecracker Goblin Drill The Log
P.E.K.K.A Skeletons Bats Goblin Drill
P.E.K.K.A Skeletons Bats Firecracker Goblin Drill
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Skeletons Bats Firecracker
Bats Ice Spirit Arrows Firecracker
Arrows P.E.K.K.A The Log
P.E.K.K.A Skeletons Goblin Drill
Skeletons Ice Spirit Firecracker
Bats Skeletons Arrows Firecracker Goblin Drill The Log
Arrows Bats Firecracker
Goblin Drill P.E.K.K.A Skeletons Ice Spirit Bats The Log
Ice Spirit Bats Arrows Firecracker Goblin Drill P.E.K.K.A The Log
P.E.K.K.A Goblin Drill
Ice Spirit Goblin Drill P.E.K.K.A The Log
Skeletons Bats Arrows Firecracker Goblin Drill P.E.K.K.A
Ice Spirit Arrows Bats Firecracker Goblin Drill The Log
Arrows Goblin Drill The Log Ice Spirit Bats Firecracker
P.E.K.K.A Goblin Drill
Bats Arrows Firecracker P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Firecracker The Log
P.E.K.K.A Skeletons Ice Spirit Bats The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Skeletons Goblin Drill
Arrows Firecracker Skeletons Ice Spirit Bats
P.E.K.K.A Skeletons Bats
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Bats Firecracker The Log
P.E.K.K.A Skeletons Goblin Drill
P.E.K.K.A Bats
P.E.K.K.A Arrows The Log
P.E.K.K.A Skeletons
Firecracker
Skeletons Ice Spirit Bats Firecracker Goblin Drill P.E.K.K.A The Log
Bats Arrows Firecracker P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Goblin Drill The Log
Arrows Firecracker The Log
Arrows Goblin Drill The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Spirit Bats
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker
Bats
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Goblin Drill The Log
Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows Goblin Drill The Log
Arrows Firecracker The Log Ice Spirit
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Bats Arrows Firecracker
Ice Spirit Bats Firecracker
Arrows The Log
Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Ice Spirit Bats
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
P.E.K.K.A
Firecracker

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