My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians
Giant Snowball
Skeletons Bats Little Prince
Zap
Skeletons Bats Firecracker Little Prince
Barbarian Barrel
Skeletons Ice Spirit Firecracker Elite Barbarians Little Prince
The Log
Skeletons Ice Spirit Firecracker Elite Barbarians Little Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Bats Firecracker Little Prince
Royal Delivery
Skeletons Ice Spirit Bats Firecracker Elite Barbarians Little Prince
Fireball
Firecracker Elite Barbarians Little Prince
Poison
Bats Firecracker Little Prince
Lightning
Elite Barbarians Little Prince
Rocket
Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Arrows Firecracker Little Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bats Arrows

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bats Firecracker Elite Barbarians Mega Knight
Bats
Mega Knight Ice Spirit Firecracker Elite Barbarians
Arrows
Elite Barbarians Mega Knight
Firecracker
Ice Spirit Bats Elite Barbarians Mega Knight
Elite Barbarians
Arrows Ice Spirit Bats Firecracker Mega Knight
Mega Knight
Bats Ice Spirit Arrows Firecracker Elite Barbarians
Little Prince

Defense Synergies 1 15

Skeletons
Ice Spirit Bats Firecracker Elite Barbarians Little Prince
Ice Spirit
Skeletons Bats Firecracker Elite Barbarians Mega Knight Little Prince
Bats
Skeletons Ice Spirit Firecracker Mega Knight
Arrows
Mega Knight Little Prince
Firecracker
Skeletons Ice Spirit Bats Mega Knight
Elite Barbarians
Skeletons Ice Spirit Mega Knight
Mega Knight
Arrows Ice Spirit Bats Firecracker Elite Barbarians
Little Prince
Skeletons Ice Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Skeletons Ice Spirit Bats Firecracker Mega Knight
Mega Knight Skeletons Bats Elite Barbarians
Elite Barbarians Skeletons Bats Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Mega Knight
Arrows Skeletons Bats Firecracker Mega Knight
Bats Ice Spirit Arrows Firecracker Little Prince
Arrows Mega Knight
Skeletons Elite Barbarians
Elite Barbarians Skeletons Ice Spirit Firecracker Mega Knight Little Prince
Bats Skeletons Arrows Firecracker Mega Knight
Arrows Bats Firecracker
Mega Knight Skeletons Ice Spirit Bats Elite Barbarians
Mega Knight Ice Spirit Bats Arrows Firecracker
Elite Barbarians Mega Knight
Ice Spirit Elite Barbarians Mega Knight
Mega Knight Skeletons Bats Arrows Firecracker Elite Barbarians
Ice Spirit Arrows Mega Knight Bats Firecracker Elite Barbarians Little Prince
Arrows Ice Spirit Bats Firecracker Mega Knight Little Prince
Elite Barbarians
Mega Knight Bats Arrows Firecracker Elite Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Elite Barbarians
Arrows Firecracker Elite Barbarians Mega Knight
Mega Knight Skeletons Ice Spirit Bats Elite Barbarians
Mega Knight Bats Elite Barbarians
Skeletons Elite Barbarians Mega Knight
Arrows Firecracker Skeletons Ice Spirit Bats
Skeletons Bats Elite Barbarians
Mega Knight Elite Barbarians
Mega Knight Skeletons Ice Spirit Bats Firecracker Elite Barbarians
Skeletons
Mega Knight Bats Elite Barbarians
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Skeletons
Firecracker Mega Knight
Elite Barbarians Skeletons Ice Spirit Bats Firecracker Little Prince
Bats Arrows Mega Knight Firecracker Elite Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Ice Spirit Bats
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Bats Elite Barbarians
Firecracker Arrows
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Spirit Mega Knight Little Prince
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Elite Barbarians Bats Arrows Firecracker Little Prince
Ice Spirit Bats Firecracker
Elite Barbarians
Arrows Mega Knight
Ice Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Ice Spirit Bats
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Elite Barbarians Mega Knight
Ice Spirit Bats Firecracker Elite Barbarians
Firecracker Bats
Firecracker Mega Knight Little Prince
Firecracker Mega Knight

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