My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Ice Golem Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Mini P.E.K.K.A Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Ice Spirit
The Log
Skeletons Ice Spirit Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Bats
Royal Delivery
Skeletons Ice Spirit Bats Mini P.E.K.K.A
Fireball
Poison
Bats
Lightning
Ice Golem Mini P.E.K.K.A Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Ice Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Ice Golem Barbarian Barrel Arrows Mini P.E.K.K.A Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Ice Golem

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bats Mini P.E.K.K.A Barbarian Barrel
Bats
Ice Golem Ice Spirit Mini P.E.K.K.A Barbarian Barrel
Arrows
Mini P.E.K.K.A
Ice Golem
Bats Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A
Ice Spirit Bats Arrows Ice Golem Barbarian Barrel
Barbarian Barrel
Ice Spirit Bats Ice Golem Mini P.E.K.K.A
Goblinstein

Defense Synergies 1 17

Skeletons
Ice Spirit Bats Ice Golem Mini P.E.K.K.A Barbarian Barrel
Ice Spirit
Mini P.E.K.K.A Skeletons Bats Ice Golem Barbarian Barrel
Bats
Skeletons Ice Spirit Ice Golem Mini P.E.K.K.A Barbarian Barrel
Arrows
Ice Golem Mini P.E.K.K.A Barbarian Barrel
Ice Golem
Skeletons Ice Spirit Bats Arrows Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A
Ice Spirit Skeletons Bats Arrows Ice Golem Barbarian Barrel
Barbarian Barrel
Skeletons Ice Spirit Bats Arrows Ice Golem Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Barbarian Barrel
Mini P.E.K.K.A Skeletons Ice Spirit Bats
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A Skeletons Bats
Arrows Mini P.E.K.K.A Barbarian Barrel
Arrows Barbarian Barrel Skeletons Bats
Bats Ice Spirit Arrows
Arrows Ice Golem Barbarian Barrel
Mini P.E.K.K.A Skeletons
Skeletons Ice Spirit Ice Golem Mini P.E.K.K.A Barbarian Barrel
Bats Skeletons Arrows Ice Golem Barbarian Barrel
Arrows Bats
Mini P.E.K.K.A Skeletons Ice Spirit Bats
Ice Spirit Bats Arrows Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A
Skeletons Bats Arrows Mini P.E.K.K.A
Ice Spirit Arrows Bats Barbarian Barrel
Arrows Barbarian Barrel Ice Spirit Bats Ice Golem
Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Ice Golem Barbarian Barrel
Arrows Ice Golem Mini P.E.K.K.A Barbarian Barrel
Skeletons Ice Spirit Bats Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Bats Ice Golem Barbarian Barrel
Skeletons Mini P.E.K.K.A
Arrows Skeletons Ice Spirit Bats Ice Golem
Mini P.E.K.K.A Skeletons Bats Ice Golem
Mini P.E.K.K.A
Skeletons Ice Spirit Bats Ice Golem Mini P.E.K.K.A Barbarian Barrel
Skeletons
Bats Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Skeletons Ice Golem
Skeletons Ice Spirit Bats Ice Golem Mini P.E.K.K.A Barbarian Barrel
Bats Arrows Ice Golem Mini P.E.K.K.A Barbarian Barrel
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Ice Golem Barbarian Barrel
Arrows Barbarian Barrel
Arrows Ice Spirit Bats Ice Golem
Arrows
Arrows Ice Spirit Ice Golem Barbarian Barrel
Arrows
Bats Mini P.E.K.K.A
Arrows Barbarian Barrel
Arrows
Ice Golem Barbarian Barrel
Arrows Barbarian Barrel
Arrows Ice Golem Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Barbarian Barrel
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Ice Golem Ice Spirit Barbarian Barrel
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Bats Arrows Ice Golem
Ice Spirit Bats
Mini P.E.K.K.A
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Bats Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Mini P.E.K.K.A
Arrows Ice Golem
Arrows
Ice Spirit Bats
Bats
Barbarian Barrel

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