My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Knight Firecracker Witch X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Witch
Zap
Skeletons Bats Firecracker Witch X-Bow
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Witch X-Bow
The Log
Skeletons Ice Spirit Firecracker Witch X-Bow
Earthquake
Skeletons Firecracker Witch X-Bow
Arrows
Skeletons Ice Spirit Bats Firecracker Witch
Royal Delivery
Skeletons Ice Spirit Bats Knight Firecracker Witch
Fireball
Firecracker Witch X-Bow
Poison
Bats Firecracker Witch X-Bow
Lightning
Knight Witch X-Bow
Rocket
Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Arrows Knight Firecracker Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bats Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Bats Firecracker Witch X-Bow
Bats
Knight Ice Spirit Firecracker X-Bow
Arrows
Knight X-Bow
Knight
Ice Spirit Bats Firecracker X-Bow Arrows Witch
Firecracker
Knight Ice Spirit Bats X-Bow
Witch
Ice Spirit Knight
X-Bow
Knight Ice Spirit Bats Arrows Firecracker

Defense Synergies 5 14

Skeletons
X-Bow Ice Spirit Bats Knight Firecracker Witch
Ice Spirit
X-Bow Skeletons Bats Knight Firecracker Witch
Bats
Knight Skeletons Ice Spirit Firecracker X-Bow
Arrows
Knight
Knight
Bats Firecracker X-Bow Skeletons Ice Spirit Arrows Witch
Firecracker
Knight Skeletons Ice Spirit Bats X-Bow
Witch
Skeletons Ice Spirit Knight
X-Bow
Skeletons Ice Spirit Knight Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker X-Bow
Skeletons Ice Spirit Bats Knight Firecracker Witch X-Bow
Witch Skeletons Bats Knight
Witch Skeletons Bats Knight Firecracker
Arrows Firecracker X-Bow
Arrows Skeletons Bats Firecracker X-Bow
Bats Ice Spirit Arrows Firecracker Witch X-Bow
Arrows X-Bow
Witch Skeletons X-Bow
Knight Skeletons Ice Spirit Firecracker
Bats Witch Skeletons Arrows Knight Firecracker X-Bow
Arrows Bats Firecracker Witch
Skeletons Ice Spirit Bats Knight Witch X-Bow
Ice Spirit Bats Arrows Firecracker Witch X-Bow
Knight X-Bow
Ice Spirit X-Bow
Skeletons Bats Arrows Knight Firecracker Witch X-Bow
Ice Spirit Arrows Bats Knight Firecracker Witch X-Bow
Arrows Witch Ice Spirit Bats Knight Firecracker
Bats Arrows Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Witch X-Bow
Arrows Knight Firecracker X-Bow
Skeletons Ice Spirit Bats Knight Witch
Bats Knight X-Bow
Skeletons Knight Witch
Arrows Firecracker Skeletons Ice Spirit Bats Witch
Skeletons Bats Knight Witch
Knight
Skeletons Ice Spirit Bats Knight Firecracker Witch X-Bow
Witch Skeletons
Bats Knight Witch
Arrows
Skeletons Knight Witch
Firecracker Witch
Witch Skeletons Ice Spirit Bats Knight Firecracker X-Bow
Bats Arrows Firecracker Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker X-Bow
Arrows Firecracker X-Bow
Arrows X-Bow
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit Bats Witch
Arrows Firecracker Witch
Arrows X-Bow Ice Spirit Firecracker
Arrows Firecracker X-Bow
Bats X-Bow
Firecracker Arrows Knight X-Bow
Arrows Firecracker
Knight Firecracker
Arrows Firecracker X-Bow
Arrows Firecracker X-Bow
X-Bow Arrows Firecracker Witch
Arrows Firecracker X-Bow
Arrows
Bats
Arrows Firecracker X-Bow
Arrows Firecracker Witch X-Bow
X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows Firecracker Ice Spirit Witch
Witch
Arrows Firecracker X-Bow Witch
Arrows Witch X-Bow
Arrows Firecracker X-Bow
Bats Arrows Firecracker Witch X-Bow
Ice Spirit Bats Firecracker Witch
Arrows X-Bow
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Bats Witch X-Bow
Arrows Firecracker Witch
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch X-Bow

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