My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Knight X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elite Barbarians X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats X-Bow
Barbarian Barrel
Skeletons Ice Spirit Knight Elite Barbarians X-Bow Electro Wizard
The Log
Skeletons Ice Spirit Elite Barbarians X-Bow
Earthquake
Skeletons X-Bow
Arrows
Skeletons Ice Spirit Bats
Royal Delivery
Skeletons Ice Spirit Bats Knight Elite Barbarians Electro Wizard
Fireball
Elite Barbarians X-Bow Electro Wizard
Poison
Bats X-Bow Electro Wizard
Lightning
Knight Elite Barbarians X-Bow Electro Wizard
Rocket
Elite Barbarians X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Arrows Knight Electro Wizard Elite Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bats Arrows

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Bats Elite Barbarians X-Bow
Bats
Knight Ice Spirit Elite Barbarians X-Bow
Arrows
Elite Barbarians Knight X-Bow
Knight
Ice Spirit Bats X-Bow Arrows Elite Barbarians Electro Wizard
Elite Barbarians
Arrows Ice Spirit Bats Knight
X-Bow
Knight Ice Spirit Bats Arrows
Electro Wizard
Knight

Defense Synergies 5 13

Skeletons
X-Bow Ice Spirit Bats Knight Elite Barbarians Electro Wizard
Ice Spirit
X-Bow Skeletons Bats Knight Elite Barbarians Electro Wizard
Bats
Knight Skeletons Ice Spirit X-Bow Electro Wizard
Arrows
Knight
Knight
Bats X-Bow Electro Wizard Skeletons Ice Spirit Arrows
Elite Barbarians
Skeletons Ice Spirit
X-Bow
Skeletons Ice Spirit Knight Bats Electro Wizard
Electro Wizard
Knight Skeletons Ice Spirit Bats X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight X-Bow Electro Wizard
Elite Barbarians Skeletons Ice Spirit Bats Knight X-Bow Electro Wizard
Skeletons Bats Knight Elite Barbarians Electro Wizard
Elite Barbarians Skeletons Bats Knight Electro Wizard
Arrows Elite Barbarians X-Bow
Arrows Skeletons Bats X-Bow Electro Wizard
Bats Electro Wizard Ice Spirit Arrows X-Bow
Arrows X-Bow Electro Wizard
Skeletons Elite Barbarians X-Bow
Knight Elite Barbarians Skeletons Ice Spirit Electro Wizard
Bats Electro Wizard Skeletons Arrows Knight X-Bow
Arrows Bats Electro Wizard
Skeletons Ice Spirit Bats Knight Elite Barbarians X-Bow Electro Wizard
Ice Spirit Bats Arrows X-Bow Electro Wizard
Elite Barbarians Knight X-Bow Electro Wizard
Ice Spirit Elite Barbarians X-Bow Electro Wizard
Skeletons Bats Arrows Knight Elite Barbarians X-Bow Electro Wizard
Ice Spirit Arrows Bats Knight Elite Barbarians X-Bow Electro Wizard
Arrows Ice Spirit Bats Knight Electro Wizard
Elite Barbarians Electro Wizard
Bats Arrows Knight Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Elite Barbarians X-Bow Electro Wizard
Electro Wizard Arrows Knight Elite Barbarians X-Bow
Skeletons Ice Spirit Bats Knight Elite Barbarians Electro Wizard
Bats Knight Elite Barbarians X-Bow Electro Wizard
Skeletons Knight Elite Barbarians
Arrows Skeletons Ice Spirit Bats Electro Wizard
Skeletons Bats Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians
Electro Wizard Skeletons Ice Spirit Bats Knight Elite Barbarians X-Bow
Skeletons
Bats Knight Elite Barbarians
Arrows Elite Barbarians Electro Wizard
Elite Barbarians Skeletons Knight
Elite Barbarians Electro Wizard Skeletons Ice Spirit Bats Knight X-Bow
Bats Arrows Elite Barbarians Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight X-Bow
Arrows X-Bow Electro Wizard
Arrows X-Bow
Arrows Knight
Arrows
Arrows Ice Spirit Bats
Arrows
Arrows X-Bow Ice Spirit
Arrows X-Bow
Bats Elite Barbarians X-Bow Electro Wizard
Arrows Knight X-Bow Electro Wizard
Arrows
Knight Elite Barbarians
Arrows X-Bow
Arrows Elite Barbarians X-Bow
X-Bow Arrows
Arrows X-Bow
Arrows
Bats
Arrows X-Bow Electro Wizard
Arrows X-Bow
X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows Ice Spirit
Arrows X-Bow Electro Wizard
Arrows X-Bow
Arrows X-Bow
Elite Barbarians Bats Arrows X-Bow Electro Wizard
Electro Wizard Ice Spirit Bats
Elite Barbarians
Arrows X-Bow
Ice Spirit Arrows Electro Wizard
Arrows
Electro Wizard Ice Spirit Bats X-Bow
Arrows Electro Wizard
Arrows
Knight Electro Wizard
Arrows
Arrows
Elite Barbarians
Ice Spirit Bats Elite Barbarians Electro Wizard
Bats Electro Wizard
X-Bow Electro Wizard

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