My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon Giant Skeleton
Giant Snowball
Skeletons Bats Balloon
Zap
Skeletons Bats Balloon
Barbarian Barrel
Skeletons Ice Spirit Wizard Giant Skeleton
The Log
Skeletons Ice Spirit Giant Skeleton
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Bats
Royal Delivery
Skeletons Ice Spirit Bats Wizard Balloon Giant Skeleton
Fireball
Wizard Balloon
Poison
Bats Wizard Balloon
Lightning
Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Arrows Freeze Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bats Arrows

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Balloon Bats Giant Skeleton
Bats
Balloon Giant Skeleton Ice Spirit
Arrows
Balloon Freeze Giant Skeleton
Wizard
Balloon Giant Skeleton
Freeze
Balloon Arrows
Balloon
Ice Spirit Bats Arrows Freeze Wizard Giant Skeleton
Giant Skeleton
Bats Ice Spirit Arrows Wizard Balloon

Defense Synergies 0 12

Skeletons
Ice Spirit Bats Wizard Giant Skeleton
Ice Spirit
Skeletons Bats Wizard Giant Skeleton
Bats
Skeletons Ice Spirit Freeze Giant Skeleton
Arrows
Giant Skeleton
Wizard
Skeletons Ice Spirit Freeze Giant Skeleton
Freeze
Bats Wizard
Balloon
Giant Skeleton
Skeletons Ice Spirit Bats Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeletons Ice Spirit Bats
Skeletons Bats Freeze Giant Skeleton
Skeletons Bats
Arrows Giant Skeleton
Arrows Freeze Skeletons Bats
Bats Ice Spirit Arrows Wizard Freeze
Arrows Giant Skeleton
Skeletons
Skeletons Ice Spirit Giant Skeleton
Bats Skeletons Arrows Wizard Freeze Giant Skeleton
Arrows Bats Wizard
Skeletons Ice Spirit Bats Wizard Freeze Giant Skeleton
Wizard Ice Spirit Bats Arrows Freeze
Ice Spirit Freeze
Wizard Skeletons Bats Arrows
Ice Spirit Arrows Bats Wizard
Arrows Wizard Freeze Ice Spirit Bats Giant Skeleton
Wizard Bats Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Arrows Wizard
Giant Skeleton Skeletons Ice Spirit Bats
Giant Skeleton Bats
Giant Skeleton Skeletons
Arrows Wizard Skeletons Ice Spirit Bats Freeze
Skeletons Bats Giant Skeleton
Giant Skeleton
Freeze Giant Skeleton Skeletons Ice Spirit Bats
Skeletons
Bats Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Skeletons Wizard
Wizard
Skeletons Ice Spirit Bats Freeze Giant Skeleton
Bats Arrows Wizard Freeze Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Freeze Giant Skeleton
Wizard Arrows
Arrows Wizard Ice Spirit Bats Freeze
Arrows Wizard
Arrows Ice Spirit Wizard Freeze
Arrows Wizard
Bats
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Bats
Arrows Wizard
Arrows Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Freeze Ice Spirit Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Ice Spirit Bats Wizard Freeze
Arrows Wizard
Ice Spirit Arrows Freeze
Giant Skeleton
Arrows Wizard
Ice Spirit Bats Freeze
Arrows Wizard
Freeze
Arrows
Wizard
Arrows Wizard
Arrows Giant Skeleton
Ice Spirit Bats Freeze Giant Skeleton
Bats
Freeze Giant Skeleton

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