My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Cannon
Zap
Skeletons Bats Cannon Firecracker
Barbarian Barrel
Skeletons Ice Spirit Cannon Firecracker Electro Wizard
The Log
Skeletons Ice Spirit Cannon Firecracker
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Ice Spirit Bats Firecracker
Royal Delivery
Skeletons Ice Spirit Bats Firecracker Electro Wizard
Fireball
Cannon Firecracker Electro Wizard
Poison
Bats Cannon Firecracker Electro Wizard
Lightning
Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats The Log Cannon Firecracker Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats The Log

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bats Firecracker Mega Knight
Bats
Mega Knight Ice Spirit Firecracker
Cannon
Firecracker
Ice Spirit Bats Mega Knight
The Log
Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Bats Ice Spirit Firecracker The Log Electro Wizard

Defense Synergies 3 23

Skeletons
Cannon Ice Spirit Bats Firecracker The Log Electro Wizard
Ice Spirit
Skeletons Bats Cannon Firecracker The Log Electro Wizard Mega Knight
Bats
Skeletons Ice Spirit Cannon Firecracker The Log Electro Wizard Mega Knight
Cannon
Skeletons The Log Ice Spirit Bats Firecracker Electro Wizard
Firecracker
The Log Skeletons Ice Spirit Bats Cannon Electro Wizard Mega Knight
The Log
Cannon Firecracker Skeletons Ice Spirit Bats Electro Wizard Mega Knight
Electro Wizard
Skeletons Ice Spirit Bats Cannon Firecracker The Log Mega Knight
Mega Knight
Ice Spirit Bats Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log Electro Wizard
Skeletons Ice Spirit Bats Cannon Firecracker The Log Electro Wizard Mega Knight
Cannon Mega Knight Skeletons Bats Electro Wizard
Cannon Skeletons Bats Firecracker Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Skeletons Bats Cannon Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Ice Spirit Cannon Firecracker
Cannon The Log Electro Wizard Mega Knight
Cannon Skeletons
Skeletons Ice Spirit Cannon Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Skeletons Cannon Firecracker The Log Mega Knight
Bats Firecracker Electro Wizard
Cannon Mega Knight Skeletons Ice Spirit Bats The Log Electro Wizard
Mega Knight Ice Spirit Bats Cannon Firecracker The Log Electro Wizard
Cannon Electro Wizard Mega Knight
Ice Spirit Cannon The Log Electro Wizard Mega Knight
Mega Knight Skeletons Bats Cannon Firecracker Electro Wizard
Ice Spirit Cannon Mega Knight Bats Firecracker The Log Electro Wizard
The Log Ice Spirit Bats Cannon Firecracker Electro Wizard Mega Knight
Cannon Electro Wizard
Mega Knight Bats Cannon Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Electro Wizard
Electro Wizard Firecracker The Log Mega Knight
Mega Knight Skeletons Ice Spirit Bats The Log Electro Wizard
Mega Knight Bats The Log Electro Wizard
Skeletons Cannon Mega Knight
Firecracker Skeletons Ice Spirit Bats Electro Wizard
Skeletons Bats Electro Wizard
Mega Knight
Electro Wizard Mega Knight Skeletons Ice Spirit Bats Firecracker The Log
Skeletons Cannon
Mega Knight Bats
Mega Knight The Log Electro Wizard
Mega Knight Skeletons Cannon
Cannon Firecracker Mega Knight
Electro Wizard Skeletons Ice Spirit Bats Firecracker The Log
Bats Mega Knight Cannon Firecracker The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Ice Spirit Bats
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Bats Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Ice Spirit Mega Knight
Firecracker The Log Electro Wizard
The Log Mega Knight
Firecracker The Log
Bats Firecracker Electro Wizard
Electro Wizard Ice Spirit Bats Firecracker
The Log Mega Knight
Ice Spirit Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Ice Spirit Bats
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard Mega Knight
The Log Firecracker
Firecracker Mega Knight
Ice Spirit Bats Firecracker The Log Electro Wizard
Firecracker Bats Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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