My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Hogs
Giant Snowball
Skeletons Bats Dart Goblin Royal Hogs
Zap
Skeletons Bats Firecracker Dart Goblin Royal Hogs
Barbarian Barrel
Skeletons Ice Spirit Firecracker Dart Goblin Royal Hogs
The Log
Skeletons Ice Spirit Firecracker Dart Goblin Royal Hogs
Earthquake
Skeletons Firecracker Royal Hogs
Arrows
Skeletons Ice Spirit Bats Firecracker Dart Goblin Royal Hogs
Royal Delivery
Skeletons Ice Spirit Bats Firecracker Dart Goblin Royal Hogs P.E.K.K.A
Fireball
Firecracker Dart Goblin Royal Hogs
Poison
Bats Firecracker Dart Goblin Royal Hogs
Lightning
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Rage Firecracker Dart Goblin Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Rage

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Hogs P.E.K.K.A Bats Firecracker Dart Goblin
Bats
Ice Spirit Firecracker Royal Hogs Rage P.E.K.K.A
Firecracker
Ice Spirit Bats Dart Goblin Royal Hogs P.E.K.K.A
Dart Goblin
Ice Spirit Firecracker Royal Hogs P.E.K.K.A
Royal Hogs
Ice Spirit Bats Firecracker Dart Goblin
Rage
Bats
P.E.K.K.A
Ice Spirit Bats Firecracker Dart Goblin

Defense Synergies 1 14

Skeletons
Dart Goblin Ice Spirit Bats Firecracker P.E.K.K.A
Ice Spirit
Skeletons Bats Firecracker Dart Goblin P.E.K.K.A
Bats
Skeletons Ice Spirit Firecracker Dart Goblin P.E.K.K.A
Firecracker
Skeletons Ice Spirit Bats Dart Goblin P.E.K.K.A
Dart Goblin
Skeletons Ice Spirit Bats Firecracker P.E.K.K.A
Royal Hogs
Rage
P.E.K.K.A
Skeletons Ice Spirit Bats Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
P.E.K.K.A Skeletons Ice Spirit Bats Firecracker Dart Goblin
P.E.K.K.A Skeletons Bats Dart Goblin
P.E.K.K.A Skeletons Bats Firecracker Dart Goblin
Firecracker P.E.K.K.A
Skeletons Bats Firecracker Dart Goblin
Bats Dart Goblin Ice Spirit Firecracker
Dart Goblin P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Ice Spirit Firecracker Dart Goblin
Bats Dart Goblin Skeletons Firecracker
Bats Firecracker Dart Goblin
P.E.K.K.A Skeletons Ice Spirit Bats
Ice Spirit Bats Firecracker Dart Goblin P.E.K.K.A
P.E.K.K.A
Ice Spirit P.E.K.K.A
Skeletons Bats Firecracker P.E.K.K.A
Ice Spirit Bats Firecracker Dart Goblin
Ice Spirit Bats Firecracker Dart Goblin
P.E.K.K.A Dart Goblin
Bats Firecracker Dart Goblin P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Firecracker
P.E.K.K.A Skeletons Ice Spirit Bats
P.E.K.K.A Bats
P.E.K.K.A Skeletons
Firecracker Skeletons Ice Spirit Bats Dart Goblin
P.E.K.K.A Skeletons Bats Dart Goblin
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Bats Firecracker
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A
P.E.K.K.A Skeletons
Firecracker Dart Goblin
Skeletons Ice Spirit Bats Firecracker Dart Goblin P.E.K.K.A
Bats Firecracker Dart Goblin P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin
Firecracker
Firecracker Ice Spirit Bats Dart Goblin
Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin
Firecracker Dart Goblin
Bats
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Bats
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Ice Spirit
Firecracker Dart Goblin
Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Ice Spirit Bats Firecracker Dart Goblin
Dart Goblin
Ice Spirit Firecracker
P.E.K.K.A
Firecracker
Ice Spirit Bats Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin P.E.K.K.A
Ice Spirit Bats Firecracker Dart Goblin
Firecracker Bats Dart Goblin
Firecracker Dart Goblin
P.E.K.K.A
Firecracker Dart Goblin

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