My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Goblin Drill Balloon
Giant Snowball
Skeletons Bats Goblin Gang Goblin Drill Balloon Lumberjack
Zap
Skeletons Bats Goblin Gang Goblin Drill Balloon
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Goblin Drill Lumberjack
The Log
Skeletons Ice Spirit Goblin Gang Goblin Drill Lumberjack
Earthquake
Skeletons Goblin Gang Goblin Drill
Arrows
Skeletons Ice Spirit Bats Goblin Gang Goblin Drill
Royal Delivery
Skeletons Ice Spirit Bats Goblin Gang Goblin Drill Balloon Lumberjack
Fireball
Goblin Gang Goblin Drill Balloon Lumberjack
Poison
Bats Goblin Gang Goblin Drill Balloon
Lightning
Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Goblin Gang Goblin Drill Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bats Goblin Gang

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Balloon Bats Goblin Drill Lumberjack Mega Knight
Bats
Balloon Mega Knight Ice Spirit Goblin Drill Lumberjack
Goblin Gang
Goblin Drill Balloon
Goblin Drill
Ice Spirit Bats Goblin Gang Balloon Lumberjack Mega Knight
Balloon
Ice Spirit Bats Lumberjack Goblin Gang Goblin Drill Mega Knight
Lumberjack
Balloon Ice Spirit Bats Goblin Drill Mega Knight
Mega Knight
Bats Ice Spirit Goblin Drill Balloon Lumberjack

Defense Synergies 1 13

Skeletons
Ice Spirit Bats Lumberjack
Ice Spirit
Goblin Gang Skeletons Bats Goblin Drill Lumberjack Mega Knight
Bats
Skeletons Ice Spirit Goblin Drill Lumberjack Mega Knight
Goblin Gang
Ice Spirit Goblin Drill Lumberjack
Goblin Drill
Ice Spirit Bats Goblin Gang Lumberjack
Balloon
Lumberjack
Skeletons Ice Spirit Bats Goblin Gang Goblin Drill
Mega Knight
Ice Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Skeletons Ice Spirit Bats Goblin Gang Goblin Drill Mega Knight
Goblin Gang Lumberjack Mega Knight Skeletons Bats Goblin Drill
Lumberjack Skeletons Bats Goblin Gang Goblin Drill Mega Knight
Lumberjack Mega Knight
Goblin Gang Skeletons Bats Lumberjack Mega Knight
Bats Ice Spirit Goblin Gang
Mega Knight
Skeletons Goblin Gang Goblin Drill Lumberjack
Goblin Gang Skeletons Ice Spirit Lumberjack Mega Knight
Bats Goblin Gang Skeletons Goblin Drill Lumberjack Mega Knight
Bats Goblin Gang
Goblin Drill Lumberjack Mega Knight Skeletons Ice Spirit Bats Goblin Gang
Mega Knight Ice Spirit Bats Goblin Gang Goblin Drill Lumberjack
Goblin Gang Goblin Drill Lumberjack Mega Knight
Ice Spirit Goblin Gang Goblin Drill Lumberjack Mega Knight
Mega Knight Skeletons Bats Goblin Gang Goblin Drill Lumberjack
Ice Spirit Mega Knight Bats Goblin Gang Goblin Drill Lumberjack
Goblin Drill Ice Spirit Bats Lumberjack Mega Knight
Goblin Drill Lumberjack
Goblin Gang Mega Knight Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Skeletons
Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Skeletons Ice Spirit Bats
Goblin Gang Lumberjack Mega Knight Bats
Skeletons Goblin Gang Goblin Drill Lumberjack Mega Knight
Skeletons Ice Spirit Bats Goblin Gang
Goblin Gang Skeletons Bats Lumberjack
Mega Knight Lumberjack
Mega Knight Skeletons Ice Spirit Bats
Skeletons Goblin Gang Goblin Drill
Mega Knight Bats Lumberjack
Mega Knight
Mega Knight Skeletons Goblin Gang Lumberjack
Mega Knight
Goblin Gang Skeletons Ice Spirit Bats Goblin Drill Lumberjack
Bats Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Goblin Drill
Mega Knight
Ice Spirit Bats
Ice Spirit
Bats Goblin Gang Lumberjack
Goblin Drill
Mega Knight
Bats
Mega Knight
Mega Knight
Mega Knight
Goblin Drill
Ice Spirit Mega Knight
Mega Knight
Bats
Ice Spirit Bats
Mega Knight
Ice Spirit
Mega Knight
Ice Spirit Bats Goblin Gang
Goblin Gang Lumberjack Mega Knight
Mega Knight
Ice Spirit Bats Goblin Gang
Bats
Mega Knight
Mega Knight

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