My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats P.E.K.K.A Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Drill
Giant Snowball
Skeletons Bats Goblin Drill
Zap
Skeletons Bats Goblin Drill
Barbarian Barrel
Skeletons Ice Spirit Goblin Drill Magic Archer
The Log
Skeletons Ice Spirit Goblin Drill
Earthquake
Skeletons Goblin Drill
Arrows
Skeletons Ice Spirit Bats Goblin Drill
Royal Delivery
Skeletons Ice Spirit Bats Goblin Drill P.E.K.K.A Magic Archer
Fireball
Goblin Drill Magic Archer
Poison
Bats Goblin Drill Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats The Log Goblin Drill Magic Archer Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats The Log

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Bats Goblin Drill
Bats
Ice Spirit Goblin Drill P.E.K.K.A
Goblin Drill
Ice Spirit Bats The Log Golden Knight
P.E.K.K.A
Ice Spirit Magic Archer Bats The Log
The Log
Goblin Drill P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A The Log Golden Knight
Golden Knight
Goblin Drill Magic Archer

Defense Synergies 1 19

Skeletons
Ice Spirit Bats P.E.K.K.A The Log Magic Archer
Ice Spirit
Skeletons Bats Goblin Drill P.E.K.K.A The Log Magic Archer Golden Knight
Bats
Skeletons Ice Spirit Goblin Drill P.E.K.K.A The Log Golden Knight
Goblin Drill
Ice Spirit Bats The Log Magic Archer
P.E.K.K.A
The Log Skeletons Ice Spirit Bats
The Log
P.E.K.K.A Skeletons Ice Spirit Bats Goblin Drill Magic Archer Golden Knight
Magic Archer
Skeletons Ice Spirit Goblin Drill The Log
Golden Knight
Ice Spirit Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer Golden Knight
P.E.K.K.A Skeletons Ice Spirit Bats Goblin Drill The Log
P.E.K.K.A Skeletons Bats Goblin Drill
P.E.K.K.A Skeletons Bats Goblin Drill
P.E.K.K.A The Log
The Log Skeletons Bats Magic Archer
Bats Ice Spirit Magic Archer
P.E.K.K.A The Log Magic Archer Golden Knight
P.E.K.K.A Skeletons Goblin Drill
Skeletons Ice Spirit
Bats Skeletons Goblin Drill The Log Magic Archer
Bats Magic Archer
Goblin Drill P.E.K.K.A Skeletons Ice Spirit Bats The Log
Ice Spirit Bats Goblin Drill P.E.K.K.A The Log Magic Archer Golden Knight
P.E.K.K.A Goblin Drill
Ice Spirit Goblin Drill P.E.K.K.A The Log
Skeletons Bats Goblin Drill P.E.K.K.A
Ice Spirit Bats Goblin Drill The Log Magic Archer Golden Knight
Goblin Drill The Log Ice Spirit Bats Magic Archer
P.E.K.K.A Goblin Drill
Bats P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
The Log Magic Archer
P.E.K.K.A Skeletons Ice Spirit Bats The Log Golden Knight
P.E.K.K.A Bats The Log
P.E.K.K.A Skeletons Goblin Drill
Skeletons Ice Spirit Bats Magic Archer
P.E.K.K.A Skeletons Bats
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Bats The Log Magic Archer
P.E.K.K.A Skeletons Goblin Drill
P.E.K.K.A Bats Golden Knight
P.E.K.K.A The Log
P.E.K.K.A Skeletons Golden Knight
Magic Archer
Skeletons Ice Spirit Bats Goblin Drill P.E.K.K.A The Log Magic Archer Golden Knight
Bats P.E.K.K.A The Log Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Goblin Drill The Log Golden Knight
The Log Magic Archer Golden Knight
Goblin Drill The Log Magic Archer
The Log
The Log Magic Archer
Ice Spirit Bats Magic Archer
The Log Magic Archer
The Log Ice Spirit Magic Archer
The Log Golden Knight
Bats
The Log Magic Archer Golden Knight
Magic Archer
The Log Magic Archer Golden Knight
Magic Archer
The Log Magic Archer
Goblin Drill The Log Magic Archer Golden Knight
Magic Archer The Log
Bats
The Log Magic Archer
The Log Magic Archer Golden Knight
The Log Magic Archer
The Log
Goblin Drill The Log
The Log Ice Spirit Magic Archer
The Log Magic Archer Golden Knight
The Log Magic Archer Golden Knight
The Log Magic Archer Golden Knight
Bats Magic Archer
Ice Spirit Bats
The Log Magic Archer
Ice Spirit Magic Archer
P.E.K.K.A
The Log Magic Archer
Ice Spirit Bats Magic Archer
Magic Archer
The Log
Magic Archer
The Log Magic Archer
P.E.K.K.A
Ice Spirit Bats The Log Magic Archer Golden Knight
Bats Magic Archer
The Log Magic Archer Golden Knight
P.E.K.K.A

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