My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker Inferno Tower
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Inferno Tower
The Log
Skeletons Ice Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider Inferno Tower
Arrows
Skeletons Ice Spirit Bats Firecracker
Royal Delivery
Skeletons Ice Spirit Bats Knight Firecracker Hog Rider
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Bats Firecracker Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Inferno Tower Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Rage Knight Firecracker Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Rage

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Hog Rider Bats Firecracker
Bats
Knight Hog Rider Ice Spirit Firecracker Rage
Knight
Ice Spirit Bats Firecracker Hog Rider
Firecracker
Knight Hog Rider Ice Spirit Bats
Hog Rider
Ice Spirit Bats Knight Firecracker Rage
Inferno Tower
Rage
Hog Rider Bats

Defense Synergies 4 11

Skeletons
Ice Spirit Bats Knight Firecracker Inferno Tower
Ice Spirit
Inferno Tower Skeletons Bats Knight Firecracker
Bats
Knight Skeletons Ice Spirit Firecracker Inferno Tower
Knight
Bats Firecracker Inferno Tower Skeletons Ice Spirit
Firecracker
Knight Skeletons Ice Spirit Bats Inferno Tower
Hog Rider
Inferno Tower
Ice Spirit Knight Skeletons Bats Firecracker
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower
Inferno Tower Skeletons Ice Spirit Bats Knight Firecracker
Inferno Tower Skeletons Bats Knight
Inferno Tower Skeletons Bats Knight Firecracker
Firecracker
Skeletons Bats Firecracker
Bats Inferno Tower Ice Spirit Firecracker
Inferno Tower
Inferno Tower Skeletons
Knight Skeletons Ice Spirit Firecracker Inferno Tower
Bats Skeletons Knight Firecracker
Inferno Tower Bats Firecracker
Inferno Tower Skeletons Ice Spirit Bats Knight
Ice Spirit Bats Firecracker
Inferno Tower Knight
Inferno Tower Ice Spirit
Skeletons Bats Knight Firecracker Inferno Tower
Ice Spirit Bats Knight Firecracker
Ice Spirit Bats Knight Firecracker
Inferno Tower
Bats Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Inferno Tower
Knight Firecracker
Skeletons Ice Spirit Bats Knight Inferno Tower
Bats Knight Inferno Tower
Inferno Tower Skeletons Knight
Firecracker Skeletons Ice Spirit Bats
Skeletons Bats Knight Inferno Tower
Inferno Tower Knight
Skeletons Ice Spirit Bats Knight Firecracker Inferno Tower
Inferno Tower Skeletons
Bats Knight Inferno Tower
Skeletons Knight Inferno Tower
Firecracker
Inferno Tower Skeletons Ice Spirit Bats Knight Firecracker
Bats Firecracker Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Firecracker
Firecracker Ice Spirit Bats
Firecracker
Ice Spirit Firecracker
Firecracker
Bats
Firecracker Knight
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Bats
Firecracker
Firecracker
Firecracker Ice Spirit
Firecracker
Firecracker
Bats Firecracker
Ice Spirit Bats Firecracker
Ice Spirit Firecracker
Firecracker
Ice Spirit Bats
Firecracker
Knight Firecracker
Firecracker
Firecracker
Ice Spirit Bats Firecracker
Firecracker Bats
Firecracker
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: