My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Knight Suspicious Bush P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Inferno Tower
Barbarian Barrel
Skeletons Ice Spirit Knight Inferno Tower
The Log
Skeletons Ice Spirit Suspicious Bush
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Ice Spirit Bats Suspicious Bush
Royal Delivery
Skeletons Ice Spirit Bats Knight P.E.K.K.A
Fireball
Suspicious Bush Inferno Tower
Poison
Bats Suspicious Bush Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Suspicious Bush Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Suspicious Bush The Log Knight Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Suspicious Bush

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight P.E.K.K.A Bats
Bats
Knight Ice Spirit P.E.K.K.A
Knight
Ice Spirit Bats The Log
Suspicious Bush
Inferno Tower
P.E.K.K.A
Ice Spirit Bats The Log
The Log
Knight P.E.K.K.A

Defense Synergies 5 14

Skeletons
Ice Spirit Bats Knight Inferno Tower P.E.K.K.A The Log
Ice Spirit
Inferno Tower Skeletons Bats Knight P.E.K.K.A The Log
Bats
Knight Skeletons Ice Spirit Inferno Tower P.E.K.K.A The Log
Knight
Bats Inferno Tower Skeletons Ice Spirit The Log
Suspicious Bush
Inferno Tower
Ice Spirit Knight The Log Skeletons Bats
P.E.K.K.A
The Log Skeletons Ice Spirit Bats
The Log
Inferno Tower P.E.K.K.A Skeletons Ice Spirit Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeletons Ice Spirit Bats Knight The Log
Inferno Tower P.E.K.K.A Skeletons Bats Knight
Inferno Tower P.E.K.K.A Skeletons Bats Knight
P.E.K.K.A The Log
The Log Skeletons Bats
Bats Inferno Tower Ice Spirit
Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Skeletons
Knight Skeletons Ice Spirit Inferno Tower
Bats Skeletons Knight The Log
Inferno Tower Bats
Inferno Tower P.E.K.K.A Skeletons Ice Spirit Bats Knight The Log
Ice Spirit Bats P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Knight
Inferno Tower Ice Spirit P.E.K.K.A The Log
Skeletons Bats Knight Inferno Tower P.E.K.K.A
Ice Spirit Bats Knight The Log
The Log Ice Spirit Bats Knight
P.E.K.K.A Inferno Tower
Bats Knight P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Inferno Tower P.E.K.K.A
Knight The Log
P.E.K.K.A Skeletons Ice Spirit Bats Knight Inferno Tower The Log
P.E.K.K.A Bats Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeletons Knight
Skeletons Ice Spirit Bats
P.E.K.K.A Skeletons Bats Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight
P.E.K.K.A Skeletons Ice Spirit Bats Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeletons
P.E.K.K.A Bats Knight Inferno Tower
P.E.K.K.A The Log
P.E.K.K.A Skeletons Knight Inferno Tower
Inferno Tower Skeletons Ice Spirit Bats Knight P.E.K.K.A The Log
Bats Inferno Tower P.E.K.K.A The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
The Log
Ice Spirit Bats
The Log
The Log Ice Spirit
The Log
Bats
Knight The Log
Knight The Log
The Log
The Log
The Log
Bats
The Log
The Log
The Log
The Log
The Log
The Log Ice Spirit
The Log
The Log
The Log
Bats
Ice Spirit Bats
The Log
Ice Spirit
P.E.K.K.A
The Log
Ice Spirit Bats
The Log
Knight
The Log
P.E.K.K.A
Ice Spirit Bats The Log
Bats
The Log
P.E.K.K.A

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