My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Wizard Executioner P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Ice Spirit Wizard Executioner Ice Wizard
The Log
Skeletons Ice Spirit Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Bats
Royal Delivery
Skeletons Ice Spirit Bats Mini P.E.K.K.A Wizard Executioner P.E.K.K.A Ice Wizard
Fireball
Wizard Executioner Ice Wizard
Poison
Bats Wizard Executioner Ice Wizard
Lightning
Mini P.E.K.K.A Wizard Executioner Ice Wizard
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Executioner P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Ice Wizard Mini P.E.K.K.A Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bats Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Bats Mini P.E.K.K.A Executioner
Bats
Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bats Wizard Ice Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
Executioner
Ice Spirit P.E.K.K.A
P.E.K.K.A
Ice Spirit Bats Wizard Executioner Ice Wizard
Ice Wizard
Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 1 21

Skeletons
Ice Spirit Bats Mini P.E.K.K.A Wizard Executioner P.E.K.K.A Ice Wizard
Ice Spirit
Mini P.E.K.K.A Skeletons Bats Wizard Executioner P.E.K.K.A Ice Wizard
Bats
Skeletons Ice Spirit Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Ice Spirit Skeletons Bats Wizard Executioner Ice Wizard
Wizard
Skeletons Ice Spirit Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Executioner
Skeletons Ice Spirit Mini P.E.K.K.A
P.E.K.K.A
Skeletons Ice Spirit Bats Wizard Ice Wizard
Ice Wizard
Skeletons Ice Spirit Bats Mini P.E.K.K.A Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Mini P.E.K.K.A P.E.K.K.A Skeletons Ice Spirit Bats Executioner Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Executioner Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Skeletons Bats Executioner Ice Wizard
Bats Ice Spirit Wizard Executioner Ice Wizard
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeletons Ice Wizard
Skeletons Ice Spirit Mini P.E.K.K.A Ice Wizard
Bats Executioner Ice Wizard Skeletons Wizard
Executioner Bats Wizard Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Ice Spirit Bats Wizard Ice Wizard
Wizard Executioner Ice Spirit Bats Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Wizard Skeletons Bats Mini P.E.K.K.A Executioner P.E.K.K.A
Ice Spirit Bats Wizard Executioner Ice Wizard
Wizard Executioner Ice Spirit Bats Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons P.E.K.K.A
Mini P.E.K.K.A Wizard Executioner
P.E.K.K.A Skeletons Ice Spirit Bats Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bats
P.E.K.K.A Skeletons Mini P.E.K.K.A Executioner
Wizard Executioner Skeletons Ice Spirit Bats Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Bats Mini P.E.K.K.A
P.E.K.K.A Skeletons
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeletons Wizard Executioner
Wizard Executioner
Skeletons Ice Spirit Bats Mini P.E.K.K.A Executioner P.E.K.K.A
Bats Executioner Mini P.E.K.K.A Wizard P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner Ice Wizard
Wizard Executioner
Wizard Executioner Ice Spirit Bats Ice Wizard
Wizard Executioner
Ice Spirit Wizard Executioner Ice Wizard
Wizard
Bats Mini P.E.K.K.A
Wizard
Wizard Executioner
Executioner
Wizard Executioner
Wizard Executioner
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Executioner
Wizard
Wizard
Ice Spirit Wizard Executioner Ice Wizard
Wizard Executioner Ice Wizard
Wizard
Bats Wizard Executioner Ice Wizard
Ice Spirit Bats Wizard
Mini P.E.K.K.A
Wizard
Ice Spirit
P.E.K.K.A
Wizard
Ice Spirit Bats
Wizard Executioner Ice Wizard
Mini P.E.K.K.A Wizard Executioner
Wizard Executioner
Executioner P.E.K.K.A
Ice Spirit Bats
Bats Executioner
Executioner

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