My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Tesla Goblin Cage Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Dart Goblin
Zap
Skeletons Bats Dart Goblin
Barbarian Barrel
Skeletons Ice Spirit Tesla Dart Goblin Goblin Cage Wizard
The Log
Skeletons Ice Spirit Dart Goblin Goblin Cage
Earthquake
Skeletons Tesla Goblin Cage
Arrows
Skeletons Ice Spirit Bats Dart Goblin
Royal Delivery
Skeletons Ice Spirit Bats Dart Goblin Goblin Cage Wizard
Fireball
Tesla Dart Goblin Goblin Cage Wizard
Poison
Bats Dart Goblin Goblin Cage Wizard
Lightning
Tesla Goblin Cage Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Dart Goblin Tesla Goblin Cage Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bats Dart Goblin

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Cage Bats Dart Goblin
Bats
Ice Spirit Goblin Cage
Tesla
Dart Goblin
Ice Spirit Goblin Cage
Goblin Cage
Ice Spirit Bats Dart Goblin
Wizard
Rocket

Defense Synergies 4 15

Skeletons
Tesla Dart Goblin Goblin Cage Ice Spirit Bats Wizard
Ice Spirit
Goblin Cage Skeletons Bats Tesla Dart Goblin Wizard Rocket
Bats
Skeletons Ice Spirit Tesla Dart Goblin Goblin Cage
Tesla
Skeletons Ice Spirit Bats Dart Goblin Wizard
Dart Goblin
Skeletons Ice Spirit Bats Tesla Goblin Cage
Goblin Cage
Skeletons Ice Spirit Bats Dart Goblin Wizard
Wizard
Skeletons Ice Spirit Tesla Goblin Cage
Rocket
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Dart Goblin Goblin Cage Wizard
Skeletons Ice Spirit Bats Tesla Dart Goblin Goblin Cage
Tesla Goblin Cage Rocket Skeletons Bats Dart Goblin
Tesla Goblin Cage Skeletons Bats Dart Goblin
Goblin Cage Rocket
Skeletons Bats Tesla Dart Goblin
Bats Tesla Dart Goblin Rocket Ice Spirit Goblin Cage Wizard
Rocket Tesla Dart Goblin Goblin Cage
Tesla Skeletons Goblin Cage
Skeletons Ice Spirit Tesla Dart Goblin
Bats Dart Goblin Skeletons Tesla Wizard
Tesla Bats Dart Goblin Wizard
Tesla Goblin Cage Skeletons Ice Spirit Bats Wizard Rocket
Wizard Rocket Ice Spirit Bats Tesla Dart Goblin Goblin Cage
Tesla Goblin Cage
Rocket Ice Spirit Tesla Goblin Cage
Tesla Wizard Skeletons Bats Goblin Cage
Ice Spirit Tesla Goblin Cage Bats Dart Goblin Wizard
Goblin Cage Wizard Ice Spirit Bats Tesla Dart Goblin
Tesla Dart Goblin Goblin Cage
Wizard Bats Tesla Dart Goblin
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Goblin Cage
Tesla Wizard Rocket
Skeletons Ice Spirit Bats Goblin Cage Rocket
Rocket Bats Tesla Goblin Cage
Skeletons Tesla Goblin Cage
Wizard Rocket Skeletons Ice Spirit Bats Tesla Dart Goblin
Rocket Skeletons Bats Tesla Dart Goblin Goblin Cage
Tesla Goblin Cage
Goblin Cage Rocket Skeletons Ice Spirit Bats
Skeletons Tesla Dart Goblin Goblin Cage
Bats Tesla Dart Goblin Goblin Cage
Rocket Goblin Cage
Rocket Skeletons Tesla Goblin Cage Wizard
Wizard Tesla Dart Goblin Goblin Cage
Tesla Skeletons Ice Spirit Bats Dart Goblin Goblin Cage Rocket
Bats Tesla Dart Goblin Goblin Cage Wizard
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin
Dart Goblin Rocket
Wizard Rocket
Wizard Ice Spirit Bats Dart Goblin Rocket
Dart Goblin Wizard
Ice Spirit Dart Goblin Wizard
Dart Goblin Wizard
Rocket Bats
Rocket Dart Goblin Wizard
Dart Goblin Wizard Rocket
Rocket Dart Goblin
Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin Wizard
Dart Goblin Wizard Rocket
Rocket
Bats Rocket
Rocket Dart Goblin Wizard
Rocket Dart Goblin Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Ice Spirit Wizard
Dart Goblin Wizard
Wizard
Rocket Dart Goblin
Bats Dart Goblin Wizard
Rocket Ice Spirit Bats Dart Goblin Wizard
Dart Goblin Wizard Rocket
Rocket Ice Spirit
Rocket Wizard
Ice Spirit Bats Dart Goblin Rocket
Rocket Dart Goblin Wizard
Dart Goblin Wizard Rocket
Dart Goblin Wizard
Rocket
Dart Goblin
Ice Spirit Bats Dart Goblin Rocket
Bats Dart Goblin Rocket
Dart Goblin Rocket
Dart Goblin Wizard Rocket

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