My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Dart Goblin
Zap
Skeletons Bats Dart Goblin
Barbarian Barrel
Skeletons Ice Spirit Dart Goblin
The Log
Skeletons Ice Spirit Dart Goblin
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Bats Dart Goblin
Royal Delivery
Skeletons Ice Spirit Bats Dart Goblin P.E.K.K.A
Fireball
Dart Goblin
Poison
Bats Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Zap Rage Arrows Dart Goblin P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Zap

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap P.E.K.K.A Bats Dart Goblin
Bats
Ice Spirit Zap Rage P.E.K.K.A
Zap
Ice Spirit Arrows P.E.K.K.A Bats Dart Goblin
Arrows
Zap P.E.K.K.A
Dart Goblin
Ice Spirit Zap P.E.K.K.A
Rage
Bats
P.E.K.K.A
Ice Spirit Zap Arrows Bats Dart Goblin

Defense Synergies 2 15

Skeletons
Dart Goblin Ice Spirit Bats Zap P.E.K.K.A
Ice Spirit
Zap Skeletons Bats Dart Goblin P.E.K.K.A
Bats
Skeletons Ice Spirit Zap Dart Goblin P.E.K.K.A
Zap
Ice Spirit Skeletons Bats Arrows Dart Goblin P.E.K.K.A
Arrows
Zap P.E.K.K.A
Dart Goblin
Skeletons Ice Spirit Bats Zap P.E.K.K.A
Rage
P.E.K.K.A
Skeletons Ice Spirit Bats Zap Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
P.E.K.K.A Skeletons Ice Spirit Bats Zap Dart Goblin
P.E.K.K.A Skeletons Bats Dart Goblin
P.E.K.K.A Skeletons Bats Dart Goblin
Arrows P.E.K.K.A
Arrows Skeletons Bats Zap Dart Goblin
Bats Dart Goblin Ice Spirit Zap Arrows
Zap Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Ice Spirit Dart Goblin
Bats Dart Goblin Skeletons Zap Arrows
Arrows Bats Zap Dart Goblin
P.E.K.K.A Skeletons Ice Spirit Bats Zap
Ice Spirit Bats Zap Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap P.E.K.K.A
Skeletons Bats Arrows P.E.K.K.A
Ice Spirit Arrows Bats Zap Dart Goblin
Zap Arrows Ice Spirit Bats Dart Goblin
P.E.K.K.A Dart Goblin
Bats Arrows Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A
Zap Arrows
P.E.K.K.A Skeletons Ice Spirit Bats Zap
P.E.K.K.A Bats Zap
P.E.K.K.A Skeletons
Arrows Skeletons Ice Spirit Bats Zap Dart Goblin
P.E.K.K.A Skeletons Bats Dart Goblin
P.E.K.K.A
Zap P.E.K.K.A Skeletons Ice Spirit Bats
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Zap Arrows
P.E.K.K.A Skeletons
Dart Goblin
Skeletons Ice Spirit Bats Zap Dart Goblin P.E.K.K.A
Bats Arrows Zap Dart Goblin P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Zap Arrows
Arrows Ice Spirit Bats Zap Dart Goblin
Arrows Dart Goblin
Arrows Ice Spirit Zap Dart Goblin
Arrows Zap Dart Goblin
Bats
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows
Zap Arrows
Zap Arrows Ice Spirit
Arrows Zap Dart Goblin
Zap Arrows
Zap Arrows Dart Goblin
Bats Zap Arrows Dart Goblin
Zap Ice Spirit Bats Dart Goblin
Zap Arrows Dart Goblin
Zap Ice Spirit Arrows
P.E.K.K.A
Arrows
Zap Ice Spirit Bats Dart Goblin
Zap Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin P.E.K.K.A
Zap Ice Spirit Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin
P.E.K.K.A
Dart Goblin

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