My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Dart Goblin
Zap
Skeletons Bats Dart Goblin
Barbarian Barrel
Skeletons Ice Spirit Dart Goblin Wizard
The Log
Skeletons Ice Spirit Dart Goblin
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Bats Dart Goblin
Royal Delivery
Skeletons Ice Spirit Bats Dart Goblin Wizard P.E.K.K.A
Fireball
Dart Goblin Wizard
Poison
Bats Dart Goblin Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Zap Dart Goblin Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Zap

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap P.E.K.K.A Bats Dart Goblin Mega Knight
Bats
Mega Knight Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit P.E.K.K.A Bats Dart Goblin Mega Knight
Dart Goblin
Ice Spirit Zap P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Ice Spirit Zap Bats Dart Goblin Wizard
Mega Knight
Bats Ice Spirit Zap Dart Goblin Wizard

Defense Synergies 3 20

Skeletons
Dart Goblin Ice Spirit Bats Zap Wizard P.E.K.K.A
Ice Spirit
Zap Skeletons Bats Dart Goblin Wizard P.E.K.K.A Mega Knight
Bats
Skeletons Ice Spirit Zap Dart Goblin P.E.K.K.A Mega Knight
Zap
Ice Spirit Mega Knight Skeletons Bats Dart Goblin P.E.K.K.A
Dart Goblin
Skeletons Ice Spirit Bats Zap P.E.K.K.A Mega Knight
Wizard
Skeletons Ice Spirit P.E.K.K.A Mega Knight
P.E.K.K.A
Skeletons Ice Spirit Bats Zap Dart Goblin Wizard
Mega Knight
Zap Ice Spirit Bats Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard
P.E.K.K.A Skeletons Ice Spirit Bats Zap Dart Goblin Mega Knight
P.E.K.K.A Mega Knight Skeletons Bats Dart Goblin
P.E.K.K.A Skeletons Bats Dart Goblin Mega Knight
P.E.K.K.A Mega Knight
Skeletons Bats Zap Dart Goblin Mega Knight
Bats Dart Goblin Ice Spirit Zap Wizard
Zap Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons
Skeletons Ice Spirit Dart Goblin Mega Knight
Bats Dart Goblin Skeletons Zap Wizard Mega Knight
Bats Zap Dart Goblin Wizard
P.E.K.K.A Mega Knight Skeletons Ice Spirit Bats Zap Wizard
Wizard Mega Knight Ice Spirit Bats Zap Dart Goblin P.E.K.K.A
P.E.K.K.A Mega Knight
Ice Spirit Zap P.E.K.K.A Mega Knight
Wizard Mega Knight Skeletons Bats P.E.K.K.A
Ice Spirit Mega Knight Bats Zap Dart Goblin Wizard
Zap Wizard Ice Spirit Bats Dart Goblin Mega Knight
P.E.K.K.A Dart Goblin
Wizard Mega Knight Bats Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap P.E.K.K.A
Zap Wizard Mega Knight
P.E.K.K.A Mega Knight Skeletons Ice Spirit Bats Zap
P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Skeletons Mega Knight
Wizard Skeletons Ice Spirit Bats Zap Dart Goblin
P.E.K.K.A Skeletons Bats Dart Goblin
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Skeletons Ice Spirit Bats
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Mega Knight Bats Dart Goblin
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Skeletons Wizard
Wizard Dart Goblin Mega Knight
Skeletons Ice Spirit Bats Zap Dart Goblin P.E.K.K.A
Bats Mega Knight Zap Dart Goblin Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Wizard Zap Mega Knight
Wizard Ice Spirit Bats Zap Dart Goblin
Dart Goblin Wizard
Ice Spirit Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Bats
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Bats
Zap Dart Goblin Wizard Mega Knight
Zap Dart Goblin Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Ice Spirit Wizard Mega Knight
Zap Dart Goblin Wizard
Zap Wizard Mega Knight
Zap Dart Goblin
Bats Zap Dart Goblin Wizard
Zap Ice Spirit Bats Dart Goblin Wizard
Zap Dart Goblin Wizard Mega Knight
Zap Ice Spirit
P.E.K.K.A Mega Knight
Wizard
Zap Ice Spirit Bats Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Zap Dart Goblin Wizard
Zap
Dart Goblin P.E.K.K.A Mega Knight
Zap Ice Spirit Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Mega Knight
P.E.K.K.A
Dart Goblin Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: