My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider Furnace
Zap
Skeletons Bats Firecracker Furnace
Barbarian Barrel
Skeletons Ice Spirit Firecracker Furnace
The Log
Skeletons Ice Spirit Firecracker Hog Rider Furnace
Earthquake
Skeletons Firecracker Hog Rider Furnace
Arrows
Skeletons Ice Spirit Bats Firecracker Furnace
Royal Delivery
Skeletons Ice Spirit Bats Firecracker Hog Rider P.E.K.K.A
Fireball
Firecracker Hog Rider Furnace
Poison
Bats Firecracker Furnace
Lightning
Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Zap Firecracker Hog Rider Furnace P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Zap

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider P.E.K.K.A Bats Firecracker Furnace
Bats
Hog Rider Ice Spirit Zap Firecracker P.E.K.K.A
Zap
Ice Spirit Firecracker Hog Rider P.E.K.K.A Bats Furnace
Firecracker
Zap Hog Rider Ice Spirit Bats P.E.K.K.A
Hog Rider
Ice Spirit Bats Zap Firecracker Furnace
Furnace
Ice Spirit Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Bats Firecracker Furnace

Defense Synergies 1 17

Skeletons
Ice Spirit Bats Zap Firecracker Furnace P.E.K.K.A
Ice Spirit
Zap Skeletons Bats Firecracker Furnace P.E.K.K.A
Bats
Skeletons Ice Spirit Zap Firecracker P.E.K.K.A
Zap
Ice Spirit Skeletons Bats Firecracker Furnace P.E.K.K.A
Firecracker
Skeletons Ice Spirit Bats Zap P.E.K.K.A
Hog Rider
Furnace
Skeletons Ice Spirit Zap
P.E.K.K.A
Skeletons Ice Spirit Bats Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Skeletons Ice Spirit Bats Zap Firecracker Furnace
Furnace P.E.K.K.A Skeletons Bats
P.E.K.K.A Skeletons Bats Firecracker Furnace
Firecracker P.E.K.K.A
Skeletons Bats Zap Firecracker Furnace
Bats Furnace Ice Spirit Zap Firecracker
Zap P.E.K.K.A
P.E.K.K.A Skeletons Furnace
Skeletons Ice Spirit Firecracker
Bats Skeletons Zap Firecracker Furnace
Bats Zap Firecracker Furnace
Furnace P.E.K.K.A Skeletons Ice Spirit Bats Zap
Ice Spirit Bats Zap Firecracker Furnace P.E.K.K.A
P.E.K.K.A Furnace
Ice Spirit Zap Furnace P.E.K.K.A
Skeletons Bats Firecracker Furnace P.E.K.K.A
Ice Spirit Bats Zap Firecracker Furnace
Zap Furnace Ice Spirit Bats Firecracker
P.E.K.K.A
Bats Firecracker Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Furnace P.E.K.K.A
Zap Firecracker
P.E.K.K.A Skeletons Ice Spirit Bats Zap Furnace
P.E.K.K.A Bats Zap
P.E.K.K.A Skeletons
Firecracker Furnace Skeletons Ice Spirit Bats Zap
P.E.K.K.A Skeletons Bats Furnace
P.E.K.K.A
Zap P.E.K.K.A Skeletons Ice Spirit Bats Firecracker
P.E.K.K.A Skeletons
P.E.K.K.A Bats
P.E.K.K.A Zap
P.E.K.K.A Skeletons
Firecracker Furnace
Skeletons Ice Spirit Bats Zap Firecracker Furnace P.E.K.K.A
Bats Zap Firecracker P.E.K.K.A
Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker Furnace
Firecracker Ice Spirit Bats Zap Furnace
Firecracker Furnace
Ice Spirit Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker Furnace
Zap Firecracker Furnace
Firecracker Furnace
Bats
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker Ice Spirit Furnace
Firecracker Zap
Zap
Zap Firecracker
Bats Zap Firecracker Furnace
Zap Ice Spirit Bats Firecracker
Zap
Zap Ice Spirit Firecracker
P.E.K.K.A
Firecracker
Zap Ice Spirit Bats
Zap Firecracker
Firecracker
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Ice Spirit Bats Firecracker
Firecracker Bats Zap
Zap Firecracker
P.E.K.K.A
Firecracker

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