My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Skeleton Barrel Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel
Giant Snowball
Skeletons Bats Skeleton Barrel
Zap
Skeletons Bats Skeleton Barrel
Barbarian Barrel
Skeletons Ice Spirit Skeleton Barrel Tesla
The Log
Skeletons Ice Spirit Skeleton Barrel
Earthquake
Skeletons Tesla
Arrows
Skeletons Ice Spirit Bats Skeleton Barrel
Royal Delivery
Skeletons Ice Spirit Bats Skeleton Barrel
Fireball
Skeleton Barrel Tesla
Poison
Bats Skeleton Barrel
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Skeleton Barrel Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Zap The Log Skeleton Barrel Tesla Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Zap

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Bats Skeleton Barrel Mega Knight
Bats
Skeleton Barrel Mega Knight Ice Spirit Zap
Zap
Ice Spirit Bats Skeleton Barrel The Log Mega Knight
Skeleton Barrel
Bats Ice Spirit Zap Mega Knight
Tesla
The Log
Zap Mega Knight
Mega Knight
Bats Ice Spirit Zap Skeleton Barrel The Log

Defense Synergies 4 17

Skeletons
Tesla Ice Spirit Bats Zap The Log
Ice Spirit
Zap Skeletons Bats Tesla The Log Mega Knight
Bats
Skeletons Ice Spirit Zap Tesla The Log Mega Knight
Zap
Ice Spirit Mega Knight Skeletons Bats Skeleton Barrel Tesla The Log
Skeleton Barrel
Zap Mega Knight
Tesla
Skeletons The Log Ice Spirit Bats Zap
The Log
Tesla Skeletons Ice Spirit Bats Zap Mega Knight
Mega Knight
Zap Ice Spirit Bats Skeleton Barrel The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Tesla The Log
Skeletons Ice Spirit Bats Zap Tesla The Log Mega Knight
Tesla Mega Knight Skeletons Bats
Tesla Skeletons Bats Mega Knight
The Log Mega Knight
The Log Skeletons Bats Zap Tesla Mega Knight
Bats Tesla Ice Spirit Zap
Zap Skeleton Barrel Tesla The Log Mega Knight
Tesla Skeletons
Skeletons Ice Spirit Tesla Mega Knight
Bats Skeletons Zap Tesla The Log Mega Knight
Tesla Bats Zap
Tesla Mega Knight Skeletons Ice Spirit Bats Zap The Log
Mega Knight Ice Spirit Bats Zap Tesla The Log
Tesla Mega Knight
Ice Spirit Zap Tesla The Log Mega Knight
Tesla Mega Knight Skeletons Bats
Ice Spirit Tesla Mega Knight Bats Zap The Log
Zap The Log Ice Spirit Bats Tesla Mega Knight
Tesla
Mega Knight Bats Tesla The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Tesla
Zap Skeleton Barrel Tesla The Log Mega Knight
Mega Knight Skeletons Ice Spirit Bats Zap The Log
Mega Knight Bats Zap Tesla The Log
Skeletons Tesla Mega Knight
Skeletons Ice Spirit Bats Zap Skeleton Barrel Tesla
Skeletons Bats Tesla
Mega Knight Tesla
Zap Mega Knight Skeletons Ice Spirit Bats The Log
Skeletons Tesla
Mega Knight Bats Tesla
Mega Knight Zap The Log
Mega Knight Skeletons Tesla
Tesla Mega Knight
Tesla Skeletons Ice Spirit Bats Zap The Log
Bats Mega Knight Zap Tesla The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Zap Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Zap The Log Mega Knight
Ice Spirit Bats Zap Skeleton Barrel
The Log
The Log Ice Spirit Zap Skeleton Barrel
The Log Zap Skeleton Barrel
Bats
Zap Skeleton Barrel The Log
Zap
Skeleton Barrel The Log
Skeleton Barrel
Zap Skeleton Barrel The Log
Zap Skeleton Barrel The Log
Skeleton Barrel The Log Mega Knight
Bats
Zap Skeleton Barrel The Log Mega Knight
Zap Skeleton Barrel The Log Mega Knight
The Log Mega Knight
The Log
Zap Skeleton Barrel The Log
Zap The Log Ice Spirit Mega Knight
The Log Zap Skeleton Barrel
Zap Skeleton Barrel The Log Mega Knight
Zap Skeleton Barrel The Log
Bats Zap
Zap Ice Spirit Bats Skeleton Barrel
Zap The Log Mega Knight
Zap Ice Spirit
Mega Knight
The Log
Zap Skeleton Barrel Ice Spirit Bats
Zap
The Log
Mega Knight
The Log Zap Skeleton Barrel
Zap
Mega Knight
Zap Ice Spirit Bats The Log
Bats Zap
Zap Skeleton Barrel The Log Mega Knight
Mega Knight

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