My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Goblin Cage Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber Dart Goblin
Zap
Skeletons Bomber Dart Goblin
Barbarian Barrel
Skeletons Ice Spirit Bomber Dart Goblin Goblin Cage
The Log
Skeletons Ice Spirit Bomber Dart Goblin Goblin Cage
Earthquake
Skeletons Bomber Goblin Cage
Arrows
Skeletons Ice Spirit Bomber Dart Goblin
Royal Delivery
Skeletons Ice Spirit Bomber Dart Goblin Goblin Cage
Fireball
Bomber Dart Goblin Goblin Cage
Poison
Bomber Dart Goblin Goblin Cage
Lightning
Goblin Cage Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Arrows Dart Goblin Tornado Goblin Cage Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bomber Arrows

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Cage Bomber Dart Goblin
Bomber
Ice Spirit Goblin Cage
Arrows
Dart Goblin
Ice Spirit Goblin Cage
Goblin Cage
Ice Spirit Bomber Dart Goblin
Tornado
Goblinstein

Defense Synergies 3 12

Skeletons
Dart Goblin Goblin Cage Ice Spirit Bomber Tornado
Ice Spirit
Goblin Cage Skeletons Bomber Dart Goblin Tornado
Bomber
Skeletons Ice Spirit Goblin Cage Tornado
Arrows
Tornado
Dart Goblin
Skeletons Ice Spirit Goblin Cage Tornado
Goblin Cage
Skeletons Ice Spirit Bomber Dart Goblin Tornado
Tornado
Skeletons Ice Spirit Bomber Arrows Dart Goblin Goblin Cage
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Goblin Cage
Skeletons Ice Spirit Dart Goblin Goblin Cage
Goblin Cage Tornado Skeletons Bomber Dart Goblin
Goblin Cage Skeletons Dart Goblin
Bomber Arrows Goblin Cage Tornado
Arrows Tornado Skeletons Bomber Dart Goblin
Dart Goblin Tornado Ice Spirit Arrows Goblin Cage
Arrows Dart Goblin Goblin Cage
Skeletons Goblin Cage Tornado
Tornado Skeletons Ice Spirit Bomber Dart Goblin
Dart Goblin Skeletons Bomber Arrows Tornado
Arrows Dart Goblin Tornado
Goblin Cage Skeletons Ice Spirit Bomber
Bomber Ice Spirit Arrows Dart Goblin Goblin Cage Tornado
Goblin Cage
Tornado Ice Spirit Goblin Cage
Skeletons Bomber Arrows Goblin Cage Tornado
Ice Spirit Arrows Goblin Cage Bomber Dart Goblin Tornado
Arrows Goblin Cage Tornado Ice Spirit Bomber Dart Goblin
Dart Goblin Goblin Cage Tornado
Bomber Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage
Bomber Arrows
Skeletons Ice Spirit Goblin Cage
Goblin Cage Tornado
Skeletons Goblin Cage
Arrows Skeletons Ice Spirit Dart Goblin Tornado
Skeletons Dart Goblin Goblin Cage
Goblin Cage
Goblin Cage Skeletons Ice Spirit Tornado
Skeletons Dart Goblin Goblin Cage
Dart Goblin Goblin Cage
Arrows Goblin Cage Tornado
Skeletons Goblin Cage
Bomber Dart Goblin Goblin Cage
Skeletons Ice Spirit Bomber Dart Goblin Goblin Cage Tornado
Arrows Bomber Dart Goblin Goblin Cage
Bomber Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Tornado
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Arrows
Arrows Ice Spirit Dart Goblin Tornado
Bomber Arrows Dart Goblin Tornado
Arrows Ice Spirit Dart Goblin Tornado
Arrows Dart Goblin Tornado
Tornado
Arrows Dart Goblin Tornado
Arrows Dart Goblin Tornado
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin
Arrows Tornado
Bomber
Bomber Arrows Dart Goblin
Bomber Arrows Dart Goblin Tornado
Arrows Tornado
Tornado
Arrows
Arrows Tornado Ice Spirit Bomber
Arrows Dart Goblin Tornado
Arrows Tornado
Arrows Dart Goblin Tornado
Arrows Dart Goblin Tornado
Ice Spirit Dart Goblin
Bomber Arrows Dart Goblin
Ice Spirit Arrows
Arrows
Ice Spirit Dart Goblin
Arrows Dart Goblin Tornado
Arrows
Dart Goblin
Arrows Bomber Dart Goblin
Arrows Tornado
Dart Goblin
Ice Spirit Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin

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