My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Bats Musketeer Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats
Giant Snowball
Skeletons Bomber Bats Cannon Musketeer
Zap
Skeletons Bomber Bats Cannon
Barbarian Barrel
Skeletons Ice Spirit Bomber Cannon Musketeer
The Log
Skeletons Ice Spirit Bomber Cannon Musketeer
Earthquake
Skeletons Bomber Cannon Elixir Collector
Arrows
Skeletons Ice Spirit Bomber Bats
Royal Delivery
Skeletons Ice Spirit Bomber Bats Musketeer
Fireball
Bomber Cannon Musketeer Elixir Collector
Poison
Bomber Bats Cannon Musketeer Elixir Collector
Lightning
Cannon Musketeer Elixir Collector
Rocket
Musketeer Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Bats Barbarian Barrel Cannon Musketeer Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber Bats

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bomber Bats Musketeer Barbarian Barrel
Bomber
Ice Spirit Bats Barbarian Barrel
Bats
Ice Spirit Bomber Barbarian Barrel
Cannon
Musketeer
Ice Spirit Barbarian Barrel
Elixir Collector
Barbarian Barrel
Ice Spirit Bomber Bats Musketeer

Defense Synergies 4 16

Skeletons
Cannon Musketeer Ice Spirit Bomber Bats Barbarian Barrel
Ice Spirit
Musketeer Skeletons Bomber Bats Cannon Barbarian Barrel
Bomber
Skeletons Ice Spirit Bats Cannon Barbarian Barrel
Bats
Skeletons Ice Spirit Bomber Cannon Musketeer Barbarian Barrel
Cannon
Skeletons Musketeer Ice Spirit Bomber Bats Barbarian Barrel
Musketeer
Skeletons Ice Spirit Cannon Bats Barbarian Barrel
Elixir Collector
Barbarian Barrel
Skeletons Ice Spirit Bomber Bats Cannon Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Musketeer Barbarian Barrel
Skeletons Ice Spirit Bats Cannon Musketeer
Cannon Skeletons Bomber Bats Musketeer
Cannon Skeletons Bats Musketeer
Bomber Barbarian Barrel
Barbarian Barrel Skeletons Bomber Bats Cannon Musketeer
Bats Musketeer Ice Spirit Cannon
Cannon Musketeer Barbarian Barrel
Cannon Skeletons Musketeer
Skeletons Ice Spirit Bomber Cannon Musketeer Barbarian Barrel
Bats Skeletons Bomber Cannon Musketeer Barbarian Barrel
Musketeer Bats
Cannon Skeletons Ice Spirit Bomber Bats Musketeer
Bomber Ice Spirit Bats Cannon Barbarian Barrel
Cannon
Ice Spirit Cannon
Skeletons Bomber Bats Cannon Musketeer
Ice Spirit Cannon Bomber Bats Musketeer Barbarian Barrel
Barbarian Barrel Ice Spirit Bomber Bats Cannon Musketeer
Cannon Musketeer
Bomber Bats Cannon Musketeer Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel
Bomber Musketeer Barbarian Barrel
Skeletons Ice Spirit Bats Musketeer
Bats Musketeer Barbarian Barrel
Skeletons Cannon Musketeer
Skeletons Ice Spirit Bats Musketeer
Skeletons Bats Musketeer
Skeletons Ice Spirit Bats Barbarian Barrel
Skeletons Cannon Musketeer
Bats Musketeer
Skeletons Cannon
Bomber Cannon Musketeer
Skeletons Ice Spirit Bomber Bats Musketeer Barbarian Barrel
Bats Bomber Cannon Musketeer Barbarian Barrel
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Barbarian Barrel
Musketeer Barbarian Barrel
Bomber Barbarian Barrel
Ice Spirit Bats Musketeer
Bomber Musketeer
Ice Spirit Barbarian Barrel
Bats Musketeer
Musketeer Barbarian Barrel
Musketeer
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Bomber Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Barbarian Barrel
Bomber Bats
Bomber Musketeer Barbarian Barrel
Bomber Barbarian Barrel
Musketeer
Musketeer
Musketeer Barbarian Barrel
Ice Spirit Bomber Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer
Musketeer Barbarian Barrel
Bats Musketeer
Ice Spirit Bats Musketeer
Bomber Musketeer
Ice Spirit
Ice Spirit Bats Musketeer Barbarian Barrel
Musketeer
Barbarian Barrel
Musketeer
Bomber Musketeer
Musketeer
Ice Spirit Bats Musketeer
Bats Musketeer
Musketeer Barbarian Barrel

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