My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Bats Firecracker Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Clone Giant Skeleton Sparky
Giant Snowball
Skeletons Bomber Bats Clone
Zap
Skeletons Bomber Bats Firecracker Clone Sparky
Barbarian Barrel
Skeletons Ice Spirit Bomber Firecracker Clone Giant Skeleton Sparky
The Log
Skeletons Ice Spirit Bomber Firecracker Clone Giant Skeleton Sparky
Earthquake
Skeletons Bomber Firecracker Clone
Arrows
Skeletons Ice Spirit Bomber Bats Firecracker Clone
Royal Delivery
Skeletons Ice Spirit Bomber Bats Firecracker Clone Giant Skeleton Sparky
Fireball
Bomber Firecracker Clone Sparky
Poison
Bomber Bats Firecracker Clone Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Clone Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Bats Firecracker Clone Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber Bats

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Sparky Bomber Bats Firecracker Giant Skeleton
Bomber
Ice Spirit Bats Giant Skeleton Sparky
Bats
Giant Skeleton Ice Spirit Bomber Firecracker Clone Sparky
Firecracker
Ice Spirit Bats Giant Skeleton Sparky
Clone
Giant Skeleton Bats Sparky
Giant Skeleton
Bats Clone Ice Spirit Bomber Firecracker Sparky
Sparky
Ice Spirit Bomber Bats Firecracker Clone Giant Skeleton

Defense Synergies 1 15

Skeletons
Ice Spirit Bomber Bats Firecracker Giant Skeleton Sparky
Ice Spirit
Sparky Skeletons Bomber Bats Firecracker Giant Skeleton
Bomber
Skeletons Ice Spirit Bats
Bats
Skeletons Ice Spirit Bomber Firecracker Giant Skeleton Sparky
Firecracker
Skeletons Ice Spirit Bats Giant Skeleton
Clone
Giant Skeleton
Skeletons Ice Spirit Bats Firecracker
Sparky
Ice Spirit Skeletons Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Sparky
Sparky Skeletons Ice Spirit Bomber Bats Firecracker
Sparky Skeletons Bomber Bats Giant Skeleton
Sparky Skeletons Bomber Bats Firecracker
Bomber Firecracker Giant Skeleton Sparky
Skeletons Bomber Bats Firecracker
Bats Ice Spirit Firecracker
Giant Skeleton Sparky
Sparky Skeletons
Skeletons Ice Spirit Bomber Firecracker Giant Skeleton Sparky
Bats Skeletons Bomber Firecracker Giant Skeleton
Bats Firecracker
Sparky Skeletons Ice Spirit Bomber Bats Giant Skeleton
Bomber Sparky Ice Spirit Bats Firecracker
Sparky
Ice Spirit Sparky
Sparky Skeletons Bomber Bats Firecracker
Ice Spirit Bomber Bats Firecracker
Ice Spirit Bomber Bats Firecracker Giant Skeleton
Sparky
Bomber Bats Firecracker Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton Sparky
Bomber Firecracker
Giant Skeleton Skeletons Ice Spirit Bats Sparky
Giant Skeleton Bats Sparky
Giant Skeleton Skeletons Sparky
Firecracker Skeletons Ice Spirit Bats
Sparky Skeletons Bats Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Skeletons Ice Spirit Bats Firecracker Sparky
Skeletons Sparky
Bats Giant Skeleton Sparky
Giant Skeleton
Giant Skeleton Skeletons Sparky
Bomber Firecracker Sparky
Sparky Skeletons Ice Spirit Bomber Bats Firecracker Giant Skeleton
Bats Bomber Firecracker Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Sparky
Firecracker
Giant Skeleton Sparky
Firecracker Giant Skeleton Sparky
Bomber Firecracker Sparky
Firecracker Ice Spirit Bats
Bomber Firecracker Sparky
Ice Spirit Firecracker
Firecracker
Bats Sparky
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker
Firecracker Sparky
Bomber Firecracker Sparky
Firecracker Sparky
Sparky
Bomber Bats Sparky
Bomber Firecracker Sparky
Bomber Firecracker
Giant Skeleton Sparky
Sparky
Firecracker Ice Spirit Bomber Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Bats Firecracker Sparky
Ice Spirit Bats Firecracker
Sparky
Bomber Sparky
Ice Spirit Firecracker Sparky
Giant Skeleton Sparky
Firecracker Sparky
Ice Spirit Bats
Firecracker
Firecracker Sparky
Bomber Firecracker
Giant Skeleton Sparky
Firecracker Sparky
Ice Spirit Bats Firecracker Giant Skeleton Sparky
Firecracker Bats
Firecracker Giant Skeleton Sparky

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