My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Goblin Demolisher P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Gang Goblin Demolisher Goblin Curse
Giant Snowball
Skeletons Bomber Cannon Goblin Gang Goblin Curse
Zap
Skeletons Bomber Cannon Goblin Gang Goblin Curse
Barbarian Barrel
Skeletons Ice Spirit Bomber Cannon Goblin Gang Goblin Curse
The Log
Skeletons Ice Spirit Bomber Cannon Goblin Gang Goblin Demolisher Goblin Curse
Earthquake
Skeletons Bomber Cannon Goblin Gang
Arrows
Skeletons Ice Spirit Bomber Goblin Gang Goblin Curse
Royal Delivery
Skeletons Ice Spirit Bomber Goblin Gang Goblin Demolisher P.E.K.K.A
Fireball
Bomber Cannon Goblin Gang
Poison
Bomber Cannon Goblin Gang Goblin Curse
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Goblin Demolisher

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Demolisher Goblin Curse P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Goblin Curse Cannon Goblin Gang Goblin Demolisher P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber Goblin Curse

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Bomber Goblin Curse
Bomber
Ice Spirit Goblin Curse P.E.K.K.A
Cannon
Goblin Gang
P.E.K.K.A
Goblin Demolisher
Goblin Curse
Ice Spirit Bomber
P.E.K.K.A
Ice Spirit Bomber Goblin Gang

Defense Synergies 2 10

Skeletons
Cannon Ice Spirit Bomber P.E.K.K.A
Ice Spirit
Goblin Gang Skeletons Bomber Cannon P.E.K.K.A
Bomber
Skeletons Ice Spirit Cannon P.E.K.K.A
Cannon
Skeletons Ice Spirit Bomber Goblin Gang
Goblin Gang
Ice Spirit Cannon P.E.K.K.A
Goblin Demolisher
Goblin Curse
P.E.K.K.A
Skeletons Ice Spirit Bomber Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon
P.E.K.K.A Skeletons Ice Spirit Bomber Cannon Goblin Gang Goblin Curse
Cannon Goblin Gang P.E.K.K.A Skeletons Bomber Goblin Curse
Cannon P.E.K.K.A Skeletons Bomber Goblin Gang Goblin Curse
Bomber P.E.K.K.A
Goblin Gang Skeletons Bomber Cannon
Ice Spirit Cannon Goblin Gang Goblin Curse
Cannon P.E.K.K.A
Cannon P.E.K.K.A Skeletons Goblin Gang Goblin Curse
Goblin Gang Skeletons Ice Spirit Bomber Cannon
Goblin Gang Goblin Curse Skeletons Bomber Cannon
Goblin Gang Goblin Curse
Cannon P.E.K.K.A Skeletons Ice Spirit Bomber Goblin Gang Goblin Curse
Bomber Ice Spirit Cannon Goblin Gang Goblin Curse P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang Goblin Curse
Ice Spirit Cannon Goblin Gang Goblin Curse P.E.K.K.A
Skeletons Bomber Cannon Goblin Gang P.E.K.K.A
Ice Spirit Cannon Bomber Goblin Gang
Ice Spirit Bomber Cannon Goblin Curse
P.E.K.K.A Cannon Goblin Curse
Bomber Goblin Gang Cannon Goblin Curse P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons P.E.K.K.A
Bomber Goblin Gang
Goblin Gang P.E.K.K.A Skeletons Ice Spirit
Goblin Gang P.E.K.K.A
P.E.K.K.A Skeletons Cannon Goblin Gang Goblin Curse
Skeletons Ice Spirit Goblin Gang Goblin Curse
Goblin Gang P.E.K.K.A Skeletons
P.E.K.K.A Goblin Curse
P.E.K.K.A Skeletons Ice Spirit
P.E.K.K.A Skeletons Cannon Goblin Gang Goblin Curse
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Skeletons Cannon Goblin Gang Goblin Curse
Bomber Cannon Goblin Curse
Goblin Gang Skeletons Ice Spirit Bomber P.E.K.K.A
Bomber Cannon Goblin Curse P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse
Bomber Goblin Curse
Ice Spirit Goblin Curse
Bomber
Ice Spirit Goblin Curse
Goblin Gang
Goblin Curse
Bomber
Bomber
Bomber
Bomber Goblin Curse
Goblin Curse Ice Spirit Bomber
Goblin Curse
Goblin Curse
Ice Spirit
Bomber
Ice Spirit
P.E.K.K.A
Goblin Curse
Ice Spirit Goblin Gang
Goblin Curse
Goblin Gang
Bomber
P.E.K.K.A
Ice Spirit Goblin Gang

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