My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Firecracker Battle Ram Mother Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Battle Ram Sparky
Giant Snowball
Skeletons Bomber Battle Ram
Zap
Skeletons Bomber Firecracker Battle Ram Sparky
Barbarian Barrel
Skeletons Ice Spirit Bomber Firecracker Battle Ram Sparky
The Log
Skeletons Ice Spirit Bomber Firecracker Battle Ram Sparky
Earthquake
Skeletons Bomber Firecracker
Arrows
Skeletons Ice Spirit Bomber Firecracker
Royal Delivery
Skeletons Ice Spirit Bomber Firecracker Battle Ram Mother Witch Sparky
Fireball
Bomber Firecracker Battle Ram Mother Witch Sparky
Poison
Bomber Firecracker Mother Witch Sparky
Lightning
Battle Ram Mother Witch Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Firecracker Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Mother Witch Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Firecracker Battle Ram Mother Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bomber Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Battle Ram Sparky Bomber Firecracker Mega Knight
Bomber
Ice Spirit Battle Ram Sparky Mega Knight
Firecracker
Ice Spirit Battle Ram Sparky Mega Knight
Battle Ram
Ice Spirit Bomber Firecracker Mother Witch
Mother Witch
Battle Ram Mega Knight
Sparky
Ice Spirit Bomber Firecracker
Mega Knight
Ice Spirit Bomber Firecracker Mother Witch

Defense Synergies 1 9

Skeletons
Ice Spirit Bomber Firecracker Sparky
Ice Spirit
Sparky Skeletons Bomber Firecracker Mega Knight
Bomber
Skeletons Ice Spirit
Firecracker
Skeletons Ice Spirit Mega Knight
Battle Ram
Mother Witch
Mega Knight
Sparky
Ice Spirit Skeletons
Mega Knight
Ice Spirit Firecracker Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Sparky
Sparky Skeletons Ice Spirit Firecracker Mega Knight
Sparky Mega Knight Skeletons Bomber
Sparky Skeletons Firecracker Mega Knight
Bomber Firecracker Sparky Mega Knight
Skeletons Bomber Firecracker Mother Witch Mega Knight
Ice Spirit Firecracker
Sparky Mega Knight
Sparky Skeletons
Skeletons Ice Spirit Bomber Firecracker Sparky Mega Knight
Mother Witch Skeletons Bomber Firecracker Mega Knight
Firecracker
Sparky Mega Knight Skeletons Ice Spirit Bomber
Bomber Sparky Mega Knight Ice Spirit Firecracker
Sparky Mega Knight
Ice Spirit Sparky Mega Knight
Sparky Mega Knight Skeletons Bomber Firecracker
Ice Spirit Mega Knight Bomber Firecracker
Ice Spirit Bomber Firecracker Mother Witch Mega Knight
Sparky
Bomber Mega Knight Firecracker Mother Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Sparky
Bomber Firecracker Mega Knight
Mega Knight Skeletons Ice Spirit Sparky
Mega Knight Sparky
Skeletons Sparky Mega Knight
Firecracker Mother Witch Skeletons Ice Spirit
Sparky Skeletons
Mega Knight Sparky
Mega Knight Skeletons Ice Spirit Firecracker Sparky
Skeletons Sparky
Mega Knight Sparky
Mega Knight
Mega Knight Skeletons Sparky
Bomber Firecracker Sparky Mega Knight
Sparky Skeletons Ice Spirit Bomber Firecracker
Mega Knight Bomber Firecracker Mother Witch Sparky
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker
Sparky
Firecracker Sparky
Bomber Firecracker Sparky Mega Knight
Firecracker Mother Witch Ice Spirit
Bomber Firecracker Sparky
Ice Spirit Firecracker
Firecracker
Sparky
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker
Firecracker Sparky
Bomber Firecracker Sparky
Firecracker Sparky Mega Knight
Sparky
Bomber Sparky
Bomber Firecracker Sparky Mega Knight
Bomber Firecracker Mother Witch Mega Knight
Sparky Mega Knight
Sparky
Firecracker Mother Witch Ice Spirit Bomber Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Firecracker Mother Witch Sparky
Ice Spirit Firecracker
Sparky
Bomber Sparky Mega Knight
Ice Spirit Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Ice Spirit
Firecracker
Firecracker Sparky Mega Knight
Bomber Firecracker
Sparky
Firecracker Sparky Mega Knight
Ice Spirit Firecracker Sparky
Firecracker
Firecracker Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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